Latest / Direct From Hollywood with Ryan Seacrest / ‘The Last of Us’ Composer Gustavo Santaolalla Explains Why Its Score Is So Sparse
Transcript
- 0:00Speaker 1: Direct from Hollywood with Ryan Seacrest.
- 0:03Speaker 2: When Max's hit post apocalyptic show The Last of Us
- 0:07Speaker 2: picked up its twenty four nods, one of those was
- 0:09Speaker 2: Best Score for episode three, specifically Long Long Time, that
- 0:12Speaker 2: focuses on two side characters, Bill and Frank, with a
- 0:15Speaker 2: beautiful musical composition supplied by two time Oscar winning songsmith
- 0:19Speaker 2: Gustavo sent to Olaya. One of those Oscars was for
- 0:22Speaker 2: Broke Back Mountain, and if you listen closely to his
- 0:24Speaker 2: score for that film and the nominated Last of Us
- 0:27Speaker 2: episode about Bill and Frank, you'll notice both pieces of
- 0:29Speaker 2: music are incredibly sparse. He tells the ap Bill is
- 0:33Speaker 2: a guy that has been trapped inside of himself for years,
- 0:35Speaker 2: so there's already a silence to those characters. Silence sometimes
- 0:39Speaker 2: can beat louder than the note. The silence works great
- 0:42Speaker 2: in both of those cases because the characters are not
- 0:44Speaker 2: very talkative. Fun fact, Gustavo was also responsible for the
- 0:47Speaker 2: music in the video game the show is based on,
- 0:49Speaker 2: and was excited to return to revisit its story, music
- 0:52Speaker 2: and characters. The Last of Us is
- 0:54Speaker 1: On Max that's direct from Hollywood,