Latest / The Plumbob Report / Ads, Rivals, and New Content: What's Shaking Up the Sims World This Week
Transcript
- 0:12[Becca Hartwell] Okay,
- 0:12[Becca Hartwell] welcome back to the Plumbob Report.
- 0:15[Becca Hartwell] I'm Becca Hartwell.
- 0:16[Danny Reyes] And I'm Danny Reyes. And Becca, I have to say, this week's news is a lot.
- 0:21[Becca Hartwell] It is so much. Like,
- 0:23[Becca Hartwell] where do we even start?
- 0:24[Danny Reyes] I mean, EA decided to launch a whole new in-game advertising department this week, so.
- 0:30[Becca Hartwell] Yeah. Yeah, they did.
- 0:31[Becca Hartwell] We're going to get into all of that, including the fact that people staged an actual funeral outside EA's Orlando office.
- 0:39[Becca Hartwell] Yes.
- 0:39[Danny Reyes] A literal funeral,
- 0:41[Danny Reyes] with like,
- 0:42[Danny Reyes] I assume,
- 0:43[Danny Reyes] black balloons?
- 0:43[Becca Hartwell] You know what? I didn't ask,
- 0:45[Becca Hartwell] but I hope so.
- 0:47[Danny Reyes] Very on brand.
- 0:48[Becca Hartwell] Meanwhile,
- 0:49[Becca Hartwell] while EA's out here doing that,
- 0:52[Becca Hartwell] Paralives and a wild new MMO life sim called SEED are quietly making noise in the space.
- 0:57[Danny Reyes] Paralives has numbers now,
- 1:00[Danny Reyes] real numbers,
- 1:01[Danny Reyes] and a team of 15 people.
- 1:03[Becca Hartwell] Fifteen!
- 1:04[Becca Hartwell] I can't get over that.
- 1:05[Danny Reyes] And then there's Fable,
- 1:07[Danny Reyes] which,
- 1:07[Danny Reyes] Okay,
- 1:07[Danny Reyes] multiple outlets are calling its NPC systems an endless interconnected life sim,
- 1:13[Danny Reyes] and I have opinions.
- 1:15[Becca Hartwell] Oh,
- 1:15[Becca Hartwell] we're going to debate what counts as a life sim.
- 1:18[Becca Hartwell] I'm ready.
- 1:18[Danny Reyes] Conspiratorially, we've got Sims 4 update teasers, insider rumors about Project X,
- 1:24[Danny Reyes] free Marketplace stuff.
- 1:26[Becca Hartwell] And the Cottagecore CC scene is having an absolute moment right now.
- 1:30[Danny Reyes] A moment?
- 1:31[Danny Reyes] It's a whole era.
- 1:33[Becca Hartwell] Okay,
- 1:33[Becca Hartwell] Big episode.
- 1:35[Becca Hartwell] Let's start with the news that has basically everyone in the community talking.
- 1:39[Becca Hartwell] EA advertising is officially a thing now.
- 1:47[Becca Hartwell] We want to hear from you!
- 1:49[Becca Hartwell] Submit questions via the web form in the description or give us a call at 747-677-1037 and leave your question.
- 1:58[Becca Hartwell] Don't be shy.
- 1:59[Becca Hartwell] Our AI assistant makes it super easy.
- 2:06[Becca Hartwell] Yeah.
- 2:07[Speaker 3] Okay,
- 2:08[Speaker 3] so someone staged a funeral outside EA's Orlando office,
- 2:13[Speaker 3] like an actual funeral?
- 2:17[Becca Hartwell] With a coffin and everything.
- 2:20[Becca Hartwell] Sims Players Headquarters organized it.
- 2:22[Becca Hartwell] Sims Community covered the whole thing,
- 2:25[Becca Hartwell] photos included.
- 2:26[Becca Hartwell] It is exactly as unhinged as it sounds.
- 2:30[Speaker 3] And the reason for the funeral is EA just officially announced EA Advertising, a whole new department dedicated to putting real-world brand ads directly into games.
- 2:44[Becca Hartwell] Into The Sims.
- 2:45[Becca Hartwell] Into EA Sports FC.
- 2:47[Becca Hartwell] Ghacks reported on it yesterday.
- 2:50[Becca Hartwell] This isn't a rumor anymore.
- 2:51[Speaker 3] Soul, soul, and also,
- 2:53[Speaker 3] what the heck?
- 2:55[Becca Hartwell] Right?
- 2:56[Speaker 3] Like, I need a second.
- 2:58[Speaker 3] They looked at everything happening right now,
- 3:01[Speaker 3] the community frustrated,
- 3:03[Speaker 3] competitors gaining ground,
- 3:04[Speaker 3] and went,
- 3:05[Speaker 3] you know what this moment needs?
- 3:07[Speaker 3] Billboards.
- 3:11[Speaker 3] Billboards! Motherlode energy right there, honestly.
- 3:13[Speaker 3] Just conjure money directly from the void.
- 3:16[Becca Hartwell] Okay,
- 3:17[Becca Hartwell] but Danny,
- 3:18[Becca Hartwell] The Sims 2 H&M Fashion Stuff Pack that came out in 2007.
- 3:23[Becca Hartwell] EA has done brand deals in this franchise before.
- 3:26[Becca Hartwell] That's not new.
- 3:27[Speaker 3] Wait, you're comparing a Stuff Pack collab to In-Game Billboards?
- 3:32[Becca Hartwell] I'm saying the history is there.
- 3:34[Becca Hartwell] Rock Paper Shotgun literally called it out.
- 3:36[Becca Hartwell] They mentioned the H&M pack by name in their coverage.
- 3:39[Becca Hartwell] The team really understood the assignment back then because it was content.
- 3:43[Becca Hartwell] You got clothes.
- 3:45[Speaker 3] Right, you got something.
- 3:47[Becca Hartwell] Now the framing is transforming how brands connect with audiences.
- 3:52[Becca Hartwell] That's a very different pitch.
- 3:54[Speaker 3] That's a shareholder pitch,
- 3:56[Speaker 3] not a player pitch.
- 3:57[Becca Hartwell] Exactly. And Simscommunity pointed to why this is happening. EA is caring about.
- 4:02[Becca Hartwell] About $20 billion in buyout debt,
- 4:05[Becca Hartwell] they need new revenue streams.
- 4:07[Becca Hartwell] That context matters.
- 4:09[Speaker 3] 20 billion.
- 4:11[Becca Hartwell] Yeah.
- 4:11[Speaker 3] Okay,
- 4:12[Speaker 3] so the funeral makes more sense now.
- 4:14[Speaker 3] I was like,
- 4:15[Speaker 3] that's dramatic.
- 4:16[Speaker 3] And then I heard that number and I was like, no, bring a second coffin.
- 4:21[Becca Hartwell] The coffin was for the vibe.
- 4:23[Speaker 3] The vibe is gone.
- 4:25[Speaker 3] According to Outlook Respawn,
- 4:27[Speaker 3] the in-game advertising market is sitting at 12.5 billion dollars. That's what EA is chasing.
- 4:33[Becca Hartwell] And look,
- 4:34[Becca Hartwell] I get the business logic,
- 4:36[Becca Hartwell] I do.
- 4:36[Becca Hartwell] But the execution question is everything.
- 4:39[Becca Hartwell] Are these ads in Sims builds?
- 4:42[Becca Hartwell] Loading screens?
- 4:43[Becca Hartwell] Are my Sims going to walk past a real Doritos billboard?
- 4:46[Becca Hartwell] Spill board?
- 4:47[Speaker 3] If my Sim autonomously walks into a sponsored fridge,
- 4:51[Speaker 3] I'm gonna lose my mind.
- 4:53[Becca Hartwell] The autonomy really said choose violence and also choose brand partnership.
- 4:58[Speaker 4] Okay,
- 4:58[Speaker 4] but genuinely,
- 4:59[Speaker 4] the community response has been loud.
- 5:01[Speaker 4] The Funeral protest,
- 5:03[Speaker 4] the Reddit threads,
- 5:04[Speaker 4] people are not quiet about this.
- 5:06[Becca Hartwell] They shouldn't be.
- 5:07[Becca Hartwell] The Sims player base has been incredibly patient.
- 5:10[Becca Hartwell] Theyve been patient through paid kits.
- 5:13[Becca Hartwell] Through the base game going free-to-play,
- 5:15[Becca Hartwell] through packs that felt half-finished,
- 5:17[Becca Hartwell] and every time EA asks for a little more trust?
- 5:21[Speaker 4] They announce something like this.
- 5:22[Becca Hartwell] Right,
- 5:23[Becca Hartwell] and the frustration isn't irrational,
- 5:25[Becca Hartwell] that's what I want people to hear.
- 5:27[Becca Hartwell] It comes from a place of caring so much about this franchise.
- 5:31[Speaker 4] Totally.
- 5:32[Speaker 4] The people at that funeral,
- 5:33[Speaker 4] they didn't show up because they hate the Sims.
- 5:35[Speaker 4] They showed up because they love it.
- 5:37[Becca Hartwell] That's the thing about this community,
- 5:40[Becca Hartwell] the passion.
- 5:40[Becca Hartwell] Production cuts both ways.
- 5:42[Speaker 4] Hmm.
- 5:42[Speaker 4] Okay,
- 5:43[Speaker 4] so we've got EA asking players for more and at the same time there are other games quietly showing up and saying,
- 5:49[Speaker 4] hey,
- 5:50[Speaker 4] we heard you.
- 5:51[Becca Hartwell] Which raises the question,
- 5:53[Becca Hartwell] when the game you grew up with starts feeling like it's drifting away from you,
- 5:56[Becca Hartwell] what do you actually do?
- 5:58[Becca Hartwell] Do you wait?
- 5:59[Becca Hartwell] Do you look somewhere else?
- 6:01[Becca Hartwell] Or do you find out that somewhere else has already sold 900K copies and you just weren't...
- 6:07[Becca Hartwell] weren't paying attention.
- 6:13[Becca Hartwell] Okay,
- 6:14[Becca Hartwell] so speaking of players looking elsewhere,
- 6:16[Becca Hartwell] Paralives, 900K copies sold,
- 6:19[Becca Hartwell] over $31 million earned,
- 6:22[Becca Hartwell] the Sims Community reported that this week and I had to read it twice.
- 6:26[Becca Hartwell] From a studio of Fifteen people.
- 6:29[Danny Reyes] Fifteen!
- 6:30[Danny Reyes] That Sim is not okay.
- 6:32[Danny Reyes] I mean, EA is not okay.
- 6:34[Danny Reyes] Like, that number is wild for an early access indie game.
- 6:38[Becca Hartwell] And it matters because Paralives is still in early access.
- 6:41[Becca Hartwell] They haven't even shipped the full game yet.
- 6:43[Danny Reyes] Wow.
- 6:43[Becca Hartwell] That's not a fluke. That's a signal.
- 6:46[Speaker 4] Right,
- 6:46[Speaker 4] and TheGamer ran a piece today,
- 6:48[Speaker 4] Gabrielle Castania,
- 6:49[Speaker 4] listing eight things Paralives already does better than The Sims four.
- 6:54[Speaker 4] Eight!
- 6:54[Becca Hartwell] Okay,
- 6:55[Becca Hartwell] I read that,
- 6:56[Becca Hartwell] and look,
- 6:56[Becca Hartwell] some of it I agree with,
- 6:58[Becca Hartwell] some of it I'd push back on.
- 6:59[Speaker 4] Give me one.
- 7:00[Becca Hartwell] One pushback.
- 7:01[Danny Reyes] Build mode.
- 7:02[Danny Reyes] Paralives has the scaling tools,
- 7:04[Danny Reyes] the freeform placement,
- 7:05[Danny Reyes] genuinely impressive,
- 7:07[Danny Reyes] but The Sims 4 has like 20 years of community knowledge behind it.
- 7:11[Danny Reyes] Tutorials, CC,
- 7:13[Danny Reyes] legacy builds,
- 7:14[Danny Reyes] that institutional weight is real.
- 7:16[Becca Hartwell] That's fair.
- 7:17[Becca Hartwell] The Sims 4 has the history,
- 7:19[Becca Hartwell] but history doesn't fix a broken game, you know?
- 7:22[Danny Reyes] No,
- 7:23[Danny Reyes] it does not. And I say that as someone who has been playing since day one.
- 7:27[Danny Reyes] one.
- 7:27[Becca Hartwell] We know,
- 7:28[Becca Hartwell] Becca.
- 7:29[Danny Reyes] So,
- 7:30[Danny Reyes] anyway,
- 7:30[Danny Reyes] the question I keep sitting with is:
- 7:32[Danny Reyes] Has competition actually changed EA's behavior before,
- 7:36[Danny Reyes] like, historically?
- 7:37[Becca Hartwell] Hmm,
- 7:38[Becca Hartwell] I mean,
- 7:39[Becca Hartwell] not super fast,
- 7:40[Becca Hartwell] Right?
- 7:41[Danny Reyes] Not fast at all.
- 7:43[Danny Reyes] We saw challengers come and go,
- 7:45[Danny Reyes] but Paralives hitting thirty one million in early access?
- 7:48[Danny Reyes] That's a different pressure point than a studio promising a competitor and then going quiet.
- 7:53[Danny Reyes] Yet.
- 7:53[Becca Hartwell] This one's shipped; people are playing it; that's different.
- 7:57[Danny Reyes] Totally.
- 7:58[Danny Reyes] And then there's SEED.
- 8:00[Becca Hartwell] Oh,
- 8:00[Becca Hartwell] SEED,
- 8:02[Becca Hartwell] SEED; and also what is happening over there?
- 8:02[Becca Hartwell] Right?
- 8:05[Danny Reyes] So SEED is positioning itself as an MMO life sim.
- 8:05[Danny Reyes] Gaming Bible and TechRadar both had coverage from Summer Game Fest.
- 8:09[Danny Reyes] Dashiell Wood at TechRadar called it the most revolutionary life simulator since The Sims.
- 8:13[Danny Reyes] That's a big claim.
- 8:19[Danny Reyes] Bold.
- 8:20[Becca Hartwell] Very bold.
- 8:21[Becca Hartwell] Very bold.
- 8:23[Danny Reyes] But the concept is genuinely different.
- 8:25[Danny Reyes] Every character in the world is controlled by a real player.
- 8:29[Danny Reyes] You're not managing NPCs; you are the NPC.
- 8:33[Danny Reyes] Klang Games built it so players literally construct the world together.
- 8:37[Becca Hartwell] Okay wait,
- 8:38[Becca Hartwell] so it's not you playing a household,
- 8:40[Becca Hartwell] it's you being a citizen?
- 8:42[Danny Reyes] Basically, yeah.
- 8:43[Becca Hartwell] That is a completely different thing. That's not replacing The Sims,
- 8:47[Becca Hartwell] that's a
- 8:47[Becca Hartwell] That's a different genre wearing a Life Sim jacket.
- 8:50[Danny Reyes] Which is kind of the interesting part.
- 8:52[Danny Reyes] It's not head-to-head. It's expanding what Life Sim even means.
- 8:56[Becca Hartwell] And both of these are landing in a moment where players are already frustrated with EA.
- 9:01[Becca Hartwell] The timing is not subtle.
- 9:02[Danny Reyes] No,
- 9:03[Danny Reyes] but I'll say this.
- 9:04[Danny Reyes] Competition hasn't killed The Sims before.
- 9:07[Danny Reyes] It's nudged it occasionally.
- 9:09[Danny Reyes] What's different now is the variety.
- 9:12[Danny Reyes] Paralives is the cozy indie option.
- 9:14[Danny Reyes] SEED is the MMO experiment,
- 9:17[Danny Reyes] and there's something else coming that we need to talk about.
- 9:20[Becca Hartwell] Is this the Fable thing?
- 9:21[Danny Reyes] It's the Fable thing,
- 9:23[Danny Reyes] because Playground Games was supposedly making an RPG,
- 9:27[Danny Reyes] and then suddenly,
- 9:28[Becca Hartwell] Yeah.
- 9:28[Danny Reyes] multiple outlets are calling it an endless interconnected life sim.
- 9:33[Becca Hartwell] A life sim that wasn't supposed to be a life sim.
- 9:36[Becca Hartwell] I love chaos.
- 9:38[Danny Reyes] The autonomy really said choose violence on that one.
- 9:42[Becca Hartwell] Okay,
- 9:42[Becca Hartwell] we have to get into that.
- 9:48[Danny Reyes] Okay,
- 9:49[Danny Reyes] flip side of all that competition talk,
- 9:52[Danny Reyes] Fable.
- 9:53[Becca Hartwell] Fable?
- 9:54[Becca Hartwell] The RPG?
- 9:55[Danny Reyes] The RPG!
- 9:56[Danny Reyes] And yet,
- 9:57[Danny Reyes] GamingBolt is calling it an endless,
- 10:00[Danny Reyes] interconnected life sim.
- 10:02[Danny Reyes] Like, that is a direct quote from their preview.
- 10:04[Becca Hartwell] That sim is not okay.
- 10:06[Becca Hartwell] Wait,
- 10:06[Becca Hartwell] that's not even a sim.
- 10:08[Becca Hartwell] That's a medieval hero.
- 10:11[Danny Reyes] But hear me out because the mechanics they're showing off are genuinely wild.
- 10:15[Danny Reyes] Your reputation changes how every NPC of the world treats you.
- 10:20[Danny Reyes] You can buy property.
- 10:22[Danny Reyes] Relationships evolve based on every choice you make.
- 10:25[Becca Hartwell] Okay, but is that life sim or is that just an RPG with good NPC design?
- 10:30[Danny Reyes] That's the question,
- 10:31[Danny Reyes] Danny,
- 10:32[Danny Reyes] and multiple outlets are landing in the same place.
- 10:35[Danny Reyes] Ben Janca over at Yahoo Tech said the life sim systems could
- 10:39[Danny Reyes] could basically stand alone as their own game.
- 10:41[Becca Hartwell] That's a bold claim.
- 10:43[Danny Reyes] It kind of is!
- 10:45[Danny Reyes] Game Informer's Brian Shea called it choices that actually matter moment to moment,
- 10:50[Danny Reyes] and the Engadget piece from Kris Holt,
- 10:53[Danny Reyes] Fable hits Xbox Series X,
- 10:55[Danny Reyes] PS5, and PC on February 23rd. It's real.
- 10:59[Danny Reyes] It's
- 11:00[Becca Hartwell] Wow.
- 11:00[Danny Reyes] coming.
- 11:00[Becca Hartwell]
- 11:00[Becca Hartwell] Okay,
- 11:01[Becca Hartwell] so let me push on this, though, because Paralives' SEED and now...
- 11:04[Becca Hartwell] Now Fable,
- 11:05[Becca Hartwell] these aren't all the same thing.
- 11:08[Becca Hartwell] Paralives is a direct Sims competitor.
- 11:11[Becca Hartwell] SEED is an MMO.
- 11:12[Becca Hartwell] Fable is an action RPG that happens to have life sim flavor,
- 11:17[Danny Reyes] Yes! Thank you! Exactly!
- 11:19[Danny Reyes] They're drawing from the same well,
- 11:21[Danny Reyes] relationships,
- 11:22[Danny Reyes] property,
- 11:23[Danny Reyes] daily life loops,
- 11:24[Danny Reyes] but they're building totally different games with it.
- 11:27[Becca Hartwell] which is either great news for the genre or slightly terrifying for EA.
- 11:31[Becca Hartwell] A.
- 11:33[Danny Reyes] Probably both.
- 11:34[Danny Reyes] Like,
- 11:35[Danny Reyes] Simscommunity covered the Fable stuff and framed it as the next addition to the life sim space,
- 11:40[Danny Reyes] but unconventional.
- 11:41[Danny Reyes] That's the right read.
- 11:43[Becca Hartwell] And for Sims fans specifically,
- 11:45[Becca Hartwell] do you think people are going to play Fable?
- 11:47[Danny Reyes] Uh,
- 11:48[Danny Reyes] the ones who also play RPGs? Absolutely.
- 11:51[Danny Reyes] The pure build mode obsessives? Maybe not.
- 11:54[Danny Reyes] It scratches a different itch.
- 11:56[Becca Hartwell] I feel like there's a Venn diagram here, and the overlap is...
- 11:59[Becca Hartwell] Specifically,
- 12:00[Becca Hartwell] people who name all their NPCs.
- 12:02[Danny Reyes] A hundred percent.
- 12:04[Danny Reyes] That person is playing both.
- 12:06[Becca Hartwell] Soul soul,
- 12:07[Becca Hartwell] they say, Loading up their third game of the day.
- 12:11[Danny Reyes] So anyway,
- 12:12[Danny Reyes] I think what's cool is the life sim genre is getting taken seriously as a design space,
- 12:17[Danny Reyes] not just by indie teams, but by a Big Playground Games production.
- 12:21[Becca Hartwell] Right. And speaking of things worth getting excited about,
- 12:24[Danny Reyes] Oh,
- 12:25[Danny Reyes] we're going home.
- 12:25[Becca Hartwell] we are going back to Sims 4 because there is actually Stuff dropping.
- 12:30[Becca Hartwell] A June Update teaser,
- 12:32[Becca Hartwell] new Marketplace items,
- 12:34[Becca Hartwell] Kit collab details.
- 12:36[Danny Reyes] And the Cottagecore CC community is absolutely
- 12:39[Danny Reyes] delivering right now, I have to say.
- 12:41[Becca Hartwell] Of course you do.
- 12:43[Danny Reyes] Let's get into it.
- 12:50[Danny Reyes] Okay,
- 12:50[Danny Reyes] shifting gears to some actually good news.
- 12:53[Becca Hartwell] Oh, thank goodness,
- 12:55[Becca Hartwell] yes.
- 12:55[Danny Reyes] So the Sims team dropped a June Update teaser this week,
- 12:59[Danny Reyes] Simscommunity covered it, and honestly,
- 13:02[Danny Reyes] the crowd reaction was described as, uh,
- 13:05[Danny Reyes] mild.
- 13:07[Becca Hartwell] Mild. That's a quote that's on the official record.
- 13:10[Danny Reyes] I mean,
- 13:11[Danny Reyes] after everything we've talked about today,
- 13:13[Danny Reyes] mild tracks,
- 13:14[Danny Reyes] but still,
- 13:15[Danny Reyes] a teaser's a teaser.
- 13:16[Becca Hartwell] What did they actually show?
- 13:18[Danny Reyes] Not much. It hit the official Discord,
- 13:21[Danny Reyes] and it's vague enough to leave room for speculation,
- 13:23[Danny Reyes] which, you know, the community will absolutely fill with spreadsheets and theories within the hour.
- 13:29[Becca Hartwell] The Autonomy really said choose violence with that rollout timing.
- 13:33[Danny Reyes] Right?
- 13:33[Danny Reyes] And then Simscommunity also reported there's another kit collaboration on the way,
- 13:38[Danny Reyes] plus some new Project X details from an insider.
- 13:41[Becca Hartwell] Wait,
- 13:42[Becca Hartwell] Project X stuff?
- 13:43[Becca Hartwell] What are we getting?
- 13:44[Danny Reyes] Still vague insider territory,
- 13:47[Danny Reyes] so take it with a grain of salt,
- 13:48[Danny Reyes] but the fact that there are updates at all feels like,
- 13:51[Danny Reyes] Okay,
- 13:52[Danny Reyes] something is moving.
- 13:53[Becca Hartwell] I'll take crumbs.
- 13:54[Becca Hartwell] Honestly,
- 13:55[Becca Hartwell] at this point,
- 13:56[Becca Hartwell] crumbs are fine.
- 13:57[Danny Reyes] Same.
- 13:59[Danny Reyes] So...
- 14:00[Becca Hartwell] Meanwhile the Sims 4 Marketplace dropped some new stuff this week.
- 14:03[Becca Hartwell] There's a free couch...
- 14:05[Danny Reyes] Free couch!
- 14:06[Danny Reyes] Seussl and also free furniture,
- 14:08[Danny Reyes] Let's go!
- 14:09[Becca Hartwell] And a free pair of heels,
- 14:11[Becca Hartwell] plus two paid drops alongside them.
- 14:14[Becca Hartwell] SimsCommuntiy rounded it all up.
- 14:15[Danny Reyes] Okay,
- 14:16[Danny Reyes] the free couch is doing more for player goodwill than any press release this week,
- 14:20[Danny Reyes] I'm just saying.
- 14:22[Becca Hartwell] Honestly,
- 14:23[Becca Hartwell] not wrong.
- 14:24[Becca Hartwell] And Danny,
- 14:25[Becca Hartwell] can we talk about the CC scene for a second?
- 14:27[Becca Hartwell] because Simscommunity put together a roundup of Thirty-four cottagecore CC sets and I... Thirty-four.
- 14:34[Danny Reyes] Thirty-four?
- 14:37[Becca Hartwell] Linen, florals, aprons,
- 14:40[Danny Reyes] Wow.
- 14:40[Becca Hartwell] little basket hats.
- 14:41[Danny Reyes] I'm logging in after this.
- 14:43[Becca Hartwell] This is giving main menu music energy.
- 14:45[Becca Hartwell] I cannot lie.
- 14:46[Becca Hartwell] The creators out there are just, they're delivering.
- 14:49[Danny Reyes] And there's a layered skater skirt mod making the rounds too.
- 14:53[Danny Reyes] I saw it on TikTok.
- 14:54[Danny Reyes] On TikTok,
- 14:54[Danny Reyes] the BeckmesserSpain account posted it. It's in that whole mods everyone needs category,
- 14:59[Danny Reyes] and yeah,
- 15:00[Danny Reyes] it earned that title.
- 15:01[Becca Hartwell] Ah,
- 15:02[Becca Hartwell] this is the part I love.
- 15:03[Becca Hartwell] Like, while everything else is chaotic,
- 15:06[Becca Hartwell] ads,
- 15:07[Becca Hartwell] protests,
- 15:07[Becca Hartwell] competitors,
- 15:08[Becca Hartwell] the CC community is just quietly making the game gorgeous.
- 15:13[Danny Reyes] They don't wait for EA.
- 15:15[Danny Reyes] They just build.
- 15:16[Becca Hartwell] That's kind of...
- 15:17[Becca Hartwell] The end of the whole story of this week,
- 15:18[Becca Hartwell] right?
- 15:19[Becca Hartwell] The players showing up regardless.
- 15:21[Danny Reyes] Mm-hmm.
- 15:21[Danny Reyes] The game is still worth playing.
- 15:23[Danny Reyes] The creators are still creating.
- 15:25[Becca Hartwell] And we've still got a June update to look forward to.
- 15:28[Becca Hartwell] Mild reaction and all.
- 15:35[Becca Hartwell] OK,
- 15:35[Becca Hartwell] that's a wrap on a genuinely packed week in the Sims world.
- 15:40[Danny Reyes] I'm still thinking about that protest funeral outside EA's Orlando office.
- 15:45[Danny Reyes] Like, that happened.
- 15:46[Becca Hartwell] It really did.
- 15:48[Becca Hartwell] And honestly,
- 15:49[Becca Hartwell] Danny said it best. Those people showed up because they love this game.
- 15:53[Danny Reyes] Right.
- 15:54[Danny Reyes] And then on the flip side,
- 15:55[Danny Reyes] Paralives pulling 900,000 copies with 15 people.
- 15:59[Danny Reyes] The competition just got very real.
- 16:02[Becca Hartwell] This is giving main menu music energy for the whole genre,
- 16:06[Becca Hartwell] honestly.
- 16:07[Danny Reyes] So cool, so cool, and also what a week.
- 16:10[Becca Hartwell] Ha!
- 16:11[Becca Hartwell] Okay,
- 16:11[Becca Hartwell] if you've been writing along with us, subscribe wherever you get your podcasts and drop us a review.
- 16:16[Becca Hartwell] It genuinely helps other Simmers find the show.
- 16:19[Danny Reyes] And share your wildest Sims stories with us over on social.
- 16:23[Danny Reyes] We're at Plumbob Report.
- 16:25[Becca Hartwell] Thanks for hanging out with us.
- 16:27[Becca Hartwell] We'll see you next episode.
- 16:28[Danny Reyes] Later, Simmers!