Latest / Analytic Dreamz: Notorious Mass Effect / "HELLDIVERS 2 PATCH NOTES - PATCH 01.003.200"
Transcript
- 0:01[SPEAKER_00]: Now, when it comes to video games, you already know.
- 0:05[SPEAKER_00]: A lot of people were saying that hell, divers wasn't going to be here to stay when initially came out, which was February, eighth, twenty, twenty, four.
- 0:13[SPEAKER_00]: Fast forward, your July, sixteenth, twenty, twenty five.
- 0:16[SPEAKER_00]: And hell, divers still has a twenty four hour peak of forty eight thousand people playing again, but some may say it's not a lot.
- 0:23[SPEAKER_00]: But if you carry that momentum, if that becomes the new norm, right?
- 0:26[SPEAKER_00]: Because it's all time peak with seventeen months ago, which we don't really foresee how divers two overtaking that metric anytime soon as far as four hundred and fifty eight thousand.
- 0:38[SPEAKER_00]: that was the all-time peak.
- 0:40[SPEAKER_00]: With the twenty-four-hour peak of forty-eight thousand, that seemed to be the new norm.
- 0:45[SPEAKER_00]: Let's just say when it comes to patch notes, when it comes to people really respecting the game, even if it's on consoles, PC, whatever it is on, people are still playing the game and still enjoying it.
- 0:58[SPEAKER_00]: So that being said, the developers came out and basically gave patch notes for how it delivers to which introduces balancing, numerous mission and enemy fixes in adjustments across weapons, strike strategy, what in the world?
- 1:14[SPEAKER_00]: Stradigims, Stradigims, there we go.
- 1:18[SPEAKER_00]: Weapons, Stradigims, and boosters.
- 1:21[SPEAKER_00]: And this update also enhances visual clarity and game stability for all players.
- 1:27[SPEAKER_00]: So that being said, it's twelve minutes.
- 1:28[SPEAKER_00]: When I get into an entire twelve minutes, but we'll get into the beginning of it.
- 1:32[SPEAKER_00]: And a little bit, we're gonna skip around obviously.
- 1:34[SPEAKER_00]: So with that being said, and a little dreams video on Spotify to see the video along with the audio because we're about to get into the Helldiver to passion notes right now.
- 1:44[SPEAKER_01]: Hello and welcome, I am Nicolas Bamboy.
- 1:47[SPEAKER_01]: And I'm Fluffy.
- 1:48[SPEAKER_01]: Let's dive into the patch nuts.
- 1:49[SPEAKER_02]: Okay, Fluffy.
- 1:52[SPEAKER_02]: So first off, we have to thank our community for highlighting the issue we had with the status effects applying multiple times in multi-player games.
- 2:01[SPEAKER_01]: I guess like we call the status effects, they call it network wonk.
- 2:05[SPEAKER_02]: Yes, well, which it was to be fair.
- 2:09[SPEAKER_01]: And what the issue was that like we have a system that applies ads and like roles basically for different status effects of like should this thing be stand or on people don't fire?
- 2:24[SPEAKER_01]: The clients also tried to do the same thing that the host is supposed to do.
- 2:29[SPEAKER_02]: So we're predicting for every client.
- 2:31[SPEAKER_02]: So four times the application if you're four players.
- 2:35[SPEAKER_01]: Yeah, sometimes it depends on also on the ping, but like everyone tried to get involved into that business, which the host didn't like, but it meant that you had slightly different experiences in like four play and multiple lobbyists.
- 2:50[SPEAKER_00]: If you don't already know the main thing about how divers two is you get to do all that is which are friends.
- 2:55[SPEAKER_00]: I figured what is up to.
- 2:56[SPEAKER_02]: Nation to that we're also doing some balancing changes, right?
- 3:00[SPEAKER_01]: Yes.
- 3:02[SPEAKER_01]: So we're going to pull up some things for the solo player and the result will probably be like for three and four player lobbies that it's status effects are now applied a bit slower.
- 3:17[SPEAKER_01]: But we buff those for solo players too.
- 3:20[SPEAKER_00]: So the maximum squat size is up to four players in online co-op mode tap players.
- 3:25[SPEAKER_00]: So meaning you could do all this with up to four players.
- 3:27[SPEAKER_00]: Well, including yourselves.
- 3:30[SPEAKER_00]: So you're playing a lot of missions, tackling objectives, and let's just say is huge scope because a lot of other people also are in a game.
- 3:39[SPEAKER_02]: Let's get into the details.
- 3:41[SPEAKER_01]: Yes, let's go into them.
- 3:45[SPEAKER_01]: When you get ragdolled, some of you guys have complained that you will lie there a little bit too long.
- 3:53[SPEAKER_01]: We're trying to make a good balance of not making it look wonk and you're getting up on your feet as fast as you can.
- 4:01[SPEAKER_01]: And we felt we could reduce the time a little bit.
- 4:03[SPEAKER_01]: So we have made it faster to stand up.
- 4:06[SPEAKER_01]: Hopefully it makes ragdolling and more pleasant experience.
- 4:12[SPEAKER_00]: That's a chai.
- 4:13[SPEAKER_00]: I don't know what type of park has this is, man.
- 4:15[SPEAKER_00]: I don't catch you.
- 4:16[SPEAKER_00]: They didn't even have a pause system, like there's no editor in site.
- 4:23[SPEAKER_00]: What do we actually care about it?
- 4:25[SPEAKER_01]: You didn't get the normal explosion.
- 4:28[SPEAKER_01]: Like the damage of massive projectile fired from lower capture to fly.
- 4:35[SPEAKER_00]: So, I didn't have really making this interesting angle captain.
- 4:39[SPEAKER_00]: on both of them.
- 4:45[SPEAKER_01]: So we took the incendiary grenades, both the normal one and the impact one, and we just increased for how long it puts the ground fire.
- 4:57[SPEAKER_01]: There's a lot of interest in grenades in the game.
- 5:00[SPEAKER_01]: The fourteen senior grenades to be.
- 5:02[SPEAKER_00]: Looks fire.
- 5:03[SPEAKER_00]: Michael, when it comes to Helldives too, you really have to play for yourself.
- 5:06[SPEAKER_00]: I mean, I don't really, you know, as far as the devs, I guess their job is not to be like entertaining and be like, hey, man, let me tell a joke every two seconds, right?
- 5:13[SPEAKER_00]: But ultimately, they're just telling you the passionals of Helldives too.
- 5:17[SPEAKER_00]: But the main thing about hair divers too is when you play with other people as far as your friends and you tackle these missions and you come out on the other end when it looks impossible because a lot of the situations you're thrown into
- 5:29[SPEAKER_00]: as men that is meant to have this grandiose type of scale.
- 5:33[SPEAKER_00]: So when you're tackling objectives with three to, yeah, with up to three other friends, you come to realize that it's all about the camaraderie and the teamwork.
- 5:43[SPEAKER_00]: So I mean, that's the main thing.
- 5:45[SPEAKER_00]: It's similar to split fiction.
- 5:47[SPEAKER_00]: This game is best when you're playing with other people.
- 5:49[SPEAKER_00]: You could play by yourself, but I think playing with the squad is similar to Fortnite, similar to any other multiplayer game.
- 5:55[SPEAKER_00]: But you know,
- 5:57[SPEAKER_00]: It helps out a lot if you know, you have friends to play this way.
- 6:00[SPEAKER_00]: So anyways, just want to let you know that the Helldiver II passionals is out for the hardcore Helldivers II players out there.
- 6:07[SPEAKER_00]: So that being said, definitely click my link tree in my bio.
- 6:11[SPEAKER_00]: Let me know one of my social media is what do you think about the Helldiver II passionals?
- 6:14[SPEAKER_00]: And if you watched the entire thing, what stood out the most about these passionals?