Latest / The Plumbob Report / Life Sims Are Having a Moment and We Have Thoughts
Transcript
- 0:00[Becca Hartwell] Bye-bye.
- 0:13[Danny Reyes] And welcome back to the Plumbob Report.
- 0:15[Danny Reyes] I'm Becca Hartwell.
- 0:17[Speaker 3] And I'm Danny Reyes, and oh my gosh this week.
- 0:21[Speaker 3] This week!
- 0:22[Danny Reyes] Right?
- 0:23[Danny Reyes] Like, where do we even start?
- 0:25[Speaker 3] I mean, a little game called Paralives dropped on Steam Early Access and the life sim world has not recovered.
- 0:32[Danny Reyes] No way has it recovered.
- 0:34[Danny Reyes] We are talking architectural freedom that's giving Sims 2 in the best way.
- 0:39[Danny Reyes] A no paid DLC ever promise and PC Gamer basically saying the genre finally has a real buffet of choices.
- 0:48[Speaker 3] A buffet.
- 0:49[Speaker 3] We've waited so long for this buffet.
- 0:52[Danny Reyes] So long.
- 0:54[Danny Reyes] We're also going deep on the Paralives early access roadmap,
- 0:58[Danny Reyes] which,
- 0:59[Danny Reyes] heads up, feels very different from every EA roadmap that has ever burned us.
- 1:04[Speaker 3] We'll dig into why the community is actually optimistic for once.
- 1:08[Speaker 3] Blunt,
- 1:08[Speaker 3] that's a whole conversation.
- 1:10[Danny Reyes] And then the modding scene,
- 1:12[Danny Reyes] which went exactly the direction anyone who has ever met a Sims player would expect.
- 1:18[Danny Reyes] Yeah.
- 1:19[Danny Reyes] Look,
- 1:19[Danny Reyes] we will say the name on air.
- 1:21[Danny Reyes] We'll get there.
- 1:22[Speaker 3] We absolutely will.
- 1:24[Speaker 3] Plus we have Zara Larsson CC,
- 1:26[Speaker 3] a gorgeous gallery lot,
- 1:28[Speaker 3] and,
- 1:28[Speaker 3] okay,
- 1:29[Speaker 3] brace yourself,
- 1:30[Speaker 3] EA is selling ten eyelashes for two dollars.
- 1:34[Danny Reyes] The Autonomy really said choose violence.
- 1:37[Danny Reyes] lens on that pricing decision.
- 1:38[Speaker 3] It really did.
- 1:40[Speaker 3] Okay,
- 1:40[Speaker 3] let's get into the news because we have a lot to cover.
- 1:43[Danny Reyes] Starting with the biggest life sim launch week in years.
- 1:47[Danny Reyes] Let's go.
- 1:53[Danny Reyes] We want to hear from you.
- 1:55[Danny Reyes] Submit questions via the web form in the description or give us a call at 747-677-1037 and leave your question.
- 2:03[Danny Reyes] Don't be shy.
- 2:03[Danny Reyes] Our AI assistant makes it super easy.
- 2:11[Danny Reyes] Okay,
- 2:12[Danny Reyes] so can we just talk about what happened this week because Paralives hit Steam Early Access,
- 2:17[Danny Reyes] and I have not stopped thinking about it.
- 2:19[Speaker 3] I could tell. You texted me at like, what,
- 2:22[Speaker 3] seven in the morning?
- 2:24[Danny Reyes] $6.45, don't undersell it.
- 2:26[Danny Reyes] But here's the thing, Danny.
- 2:28[Danny Reyes] The build mode.
- 2:29[Danny Reyes] The architecture.
- 2:30[Danny Reyes] Mollie Taylor over at Yahoo Tech wrote about it, and she said it's the kind of creative freedom she hasn't felt from a life sim since The Sims 2.
- 2:38[Danny Reyes] Right?
- 2:38[Speaker 3] Okay, that's a big claim.
- 2:40[Danny Reyes] That's giving Sims 2 in the best way, and I don't say that lightly.
- 2:44[Danny Reyes] Sims 2 build mode before EA started slicing features into paid packs?
- 2:49[Danny Reyes] That was something special you could just build,
- 2:52[Danny Reyes] no friction.
- 2:53[Speaker 3] I mean,
- 2:54[Speaker 3] The Sims 2 comparison is the community's highest compliment.
- 2:57[Speaker 3] Like, that's the gold standard.
- 2:59[Danny Reyes] Exactly!
- 3:00[Danny Reyes] And Paralives is apparently landing there.
- 3:03[Danny Reyes] Mollie called it an
- 3:04[Danny Reyes] An amateur architect's dream.
- 3:06[Speaker 3] Okay,
- 3:07[Speaker 3] I'll admit,
- 3:08[Speaker 3] that got me.
- 3:08[Speaker 3] I'm a sucker for good build mode.
- 3:11[Danny Reyes] Everyone is,
- 3:11[Danny Reyes] you know what I mean?
- 3:12[Danny Reyes] That's where we spend half our lives in these games.
- 3:15[Speaker 3] So, how's the actual reception been?
- 3:18[Danny Reyes] Strong,
- 3:19[Danny Reyes] like genuinely strong.
- 3:20[Danny Reyes] And the bigger story,
- 3:22[Danny Reyes] the one that IGN covered this week,
- 3:24[Danny Reyes] Vikki Blake reporting,
- 3:25[Danny Reyes] is that the developer says all future content will be Free.
- 3:29[Speaker 3] Wait, Free-Free?
- 3:30[Danny Reyes] Free,
- 3:31[Danny Reyes] free,
- 3:32[Danny Reyes] no pay DLC,
- 3:34[Danny Reyes] Ever.
- 3:34[Speaker 3] Okay,
- 3:35[Speaker 3] I need a second with that,
- 3:36[Speaker 3] because developers say things.
- 3:38[Danny Reyes] Fair,
- 3:39[Danny Reyes] but according to Vikki's piece,
- 3:40[Danny Reyes] they're saying launch sales alone are funding continued development. They can afford to keep everything free because the game sold well enough out of the gate.
- 3:49[Speaker 3] Huh,
- 3:49[Speaker 3] so they're not relying on a DLC drip to survive.
- 3:53[Danny Reyes] Right, and in the IGN article the team framed it as,
- 3:56[Danny Reyes] and I'm paraphrasing here,
- 3:57[Danny Reyes] it's what they'd want as life sim fans themselves.
- 4:01[Speaker 3] Okay,
- 4:01[Speaker 3] that actually got me.
- 4:03[Danny Reyes] I knew it would!
- 4:04[Speaker 3] No, I'm serious.
- 4:05[Speaker 3] That's not PR language.
- 4:07[Speaker 3] That's a person who's been burned by a pack they didn't want to buy.
- 4:10[Danny Reyes] That's exactly what that is.
- 4:12[Speaker 3] We love a dumpster fire,
- 4:14[Speaker 3] actually,
- 4:14[Speaker 3] but like the opposite of a dumpster fire.
- 4:17[Danny Reyes] A campfire.
- 4:19[Danny Reyes] Cozy and intentional.
- 4:20[Speaker 3] Okay,
- 4:21[Speaker 3] but let me push back a little because the hype on this game has been enormous.
- 4:25[Speaker 3] GamerTok has been going wild.
- 4:28[Speaker 3] Ginger Koehler over at Her Campus played it herself and wrote about whether it lives up to the buzz.
- 4:33[Danny Reyes] And?
- 4:34[Speaker 3] She played it.
- 4:35[Speaker 3] She had thoughts.
- 4:37[Speaker 3] The vibe is that it's genuinely promising early access,
- 4:40[Speaker 3] not fake promising.
- 4:42[Danny Reyes] Which is a real distinction.
- 4:44[Speaker 3] Huge distinction.
- 4:46[Danny Reyes] And here's what I think is the bigger picture moment.
- 4:49[Danny Reyes] Lauren Morton at PC Gamer made this point on Thursday that's
- 4:52[Danny Reyes] That stuck with me.
- 4:53[Danny Reyes] She said,
- 4:54[Danny Reyes] life simmers finally have the variety they've been asking for.
- 4:58[Danny Reyes] Paralives,
- 4:58[Danny Reyes] Inzoi,
- 4:59[Danny Reyes] and Sims 4 all viable at the same time.
- 5:03[Speaker 3] Buffet.
- 5:04[Danny Reyes] That's literally the word she used,
- 5:06[Danny Reyes] a buffet of choice.
- 5:07[Speaker 3] I mean, for years it's been you either play Sims 4 or you wait.
- 5:12[Speaker 3] That's it.
- 5:13[Speaker 3] Those were the options.
- 5:14[Danny Reyes] Right,
- 5:15[Danny Reyes] and the community has been asking for competition to push.
- 5:18[Danny Reyes] Push EA.
- 5:19[Danny Reyes] And now there's actual competition.
- 5:21[Speaker 3] Do you think Sims 4 players are nervous or excited?
- 5:25[Danny Reyes] Think both?
- 5:28[Danny Reyes] I think longtime players are like,
- 5:30[Danny Reyes] good,
- 5:30[Danny Reyes] maybe now EA has a reason to try harder.
- 5:33[Danny Reyes] And newer players are genuinely curious to explore.
- 5:37[Speaker 3] That's a Fair read.
- 5:38[Speaker 3] I'm on both sides a little bit.
- 5:40[Danny Reyes] Me too,
- 5:41[Danny Reyes] honestly.
- 5:41[Danny Reyes] I want Paralives to succeed.
- 5:44[Danny Reyes] And I want it to make EA uncomfortable.
- 5:47[Danny Reyes] Those two things can coexist.
- 5:49[Speaker 3] The autonomy really said,
- 5:51[Speaker 3] choose violence.
- 5:54[Danny Reyes] Directed at EA specifically.
- 5:56[Speaker 3] So the launch is Strong,
- 5:58[Speaker 3] the No DLC promise is real,
- 6:00[Speaker 3] the Sims 2 architecture comparisons are flying,
- 6:03[Speaker 3] that's a lot of momentum for week one.
- 6:05[Danny Reyes] It really is.
- 6:07[Danny Reyes] And the question now is,
- 6:09[Danny Reyes] Okay,
- 6:09[Danny Reyes] momentum is great,
- 6:11[Danny Reyes] but what does the actual plan look like?
- 6:13[Danny Reyes] What are players getting and when?
- 6:16[Speaker 3] Yeah, like vibes are great,
- 6:18[Speaker 3] but at some point you want a roadmap.
- 6:20[Danny Reyes] Well...
- 6:27[Danny Reyes] So the roadmap dropped,
- 6:28[Danny Reyes] and honestly?
- 6:30[Speaker 3] Okay, yes,
- 6:31[Speaker 3] what's on it?
- 6:31[Danny Reyes] GameGrin and NeonLightsMedia both covered it this week.
- 6:35[Danny Reyes] Cars,
- 6:36[Danny Reyes] Supernaturals, expanded life stages, and because the launch sales came in strong,
- 6:41[Danny Reyes] all of it free.
- 6:43[Speaker 3] Okay,
- 6:44[Speaker 3] I want to believe that, I do.
- 6:46[Speaker 3] But Danny has been burned so many times by roadmap promises that I have to ask,
- 6:52[Speaker 3] is this different?
- 6:53[Danny Reyes] You have PTSD from EA roadmaps and honestly valid.
- 6:58[Speaker 3] I have receipts.
- 7:00[Becca Hartwell] Topeka,
- 7:00[Becca Hartwell] a whole folder!
- 7:01[Becca Hartwell] Sims 4 roadmaps that said life simulation improvements and then showed up as Vibes, patch note vibes.
- 7:08[Danny Reyes] Okay,
- 7:09[Danny Reyes] that's fair.
- 7:10[Danny Reyes] Here's the thing, though. The Paralives team's framing is different.
- 7:14[Danny Reyes] They said in the IGN piece by Vikki Blake that the free content model is,
- 7:18[Danny Reyes] what we would like as life sim fans ourselves.
- 7:22[Danny Reyes] Like, they're making the game they wanted to play.
- 7:25[Becca Hartwell] That's actually a really good answer.
- 7:27[Danny Reyes] Right?
- 7:28[Becca Hartwell] It doesn't feel like corporate speak. It feels like someone who is frustrated by The Sims.
- 7:33[Danny Reyes] That's giving indie developer energy in the best way.
- 7:37[Becca Hartwell] Okay,
- 7:38[Becca Hartwell] I'll allow it.
- 7:39[Becca Hartwell] So what's the actual pipeline look like, like priority-wise?
- 7:43[Danny Reyes] So according to NeonLightsMedia roadmap breakdown,
- 7:46[Danny Reyes] they're working in phases.
- 7:48[Danny Reyes] Immediate stuff is bug fixes and quality of life.
- 7:51[Danny Reyes] Then mid-term is expanding gameplay systems.
- 7:55[Danny Reyes] The bigger stuff-cars,
- 7:57[Danny Reyes] Supernaturals-that's further out.
- 7:59[Becca Hartwell] Which is honest at least.
- 8:01[Danny Reyes] Exactly; they're not promising supernatural werewolves by summer.
- 8:06[Becca Hartwell] Unlike certain other games that shall remain nameless but rhyme with The Sims Four.
- 8:11[Danny Reyes] I said what I said.
- 8:13[Becca Hartwell] And the community response to the roadmap?
- 8:16[Danny Reyes] Positive,
- 8:16[Danny Reyes] like genuinely positive,
- 8:19[Danny Reyes] which is wild because Sims players as a group have been conditioned to read roadmaps and immediately find the footnote that says,
- 8:27[Danny Reyes] subject to change,
- 8:28[Danny Reyes] please purchase the Nifty Knitting Stuff Pack.
- 8:31[Becca Hartwell] The trauma is real.
- 8:33[Danny Reyes] But with Paralives,
- 8:34[Danny Reyes] the trust feels earned because the free content promise came tied to actual launch sales numbers.
- 8:40[Danny Reyes] It's not a marketing bullet point,
- 8:42[Danny Reyes] it's a funded commitment.
- 8:44[Becca Hartwell] That's the part that matters.
- 8:45[Danny Reyes] And
- 8:46[Becca Hartwell] Anyone can write free updates forever on a Steam page.
- 8:49[Becca Hartwell] Proving it requires money.
- 8:50[Danny Reyes] they have the money,
- 8:52[Danny Reyes] so the roadmap optimism is actually grounded in something.
- 8:55[Becca Hartwell] You know what? I'll be cautiously hopeful.
- 8:58[Becca Hartwell] Not motherlode hopeful,
- 9:00[Becca Hartwell] like Rosebud hopeful.
- 9:02[Danny Reyes] Rosebud hopeful.
- 9:04[Danny Reyes] That's the perfect scale.
- 9:06[Danny Reyes] I'm writing that down.
- 9:07[Becca Hartwell] One simoleon at a time.
- 9:09[Danny Reyes] One simoleon at a time.
- 9:12[Danny Reyes] Okay,
- 9:12[Danny Reyes] so speaking of what the community is doing with Paralives while they wait for that roadmap to unfold,
- 9:18[Becca Hartwell] Oh,
- 9:19[Becca Hartwell] I know where this is going.
- 9:20[Danny Reyes] the modding scene has officially ARRIVED.
- 9:23[Becca Hartwell] That's it ARRIVED.
- 9:24[Danny Reyes] And I need to talk about it because the most popular mod right now is not a camera fix.
- 9:31[Danny Reyes] X or a UI overhaul.
- 9:33[Becca Hartwell] No,
- 9:33[Becca Hartwell] no it is not.
- 9:34[Danny Reyes] It is called,
- 9:35[Danny Reyes] and I say this with complete journalistic integrity,
- 9:38[Becca Hartwell] Opens lap.
- 9:39[Danny Reyes] Parapenis,
- 9:40[Danny Reyes] the most downloaded mod,
- 9:43[Danny Reyes] day one community energy right there.
- 9:46[Becca Hartwell] The autonomy really does say choose violence.
- 9:56[Becca Hartwell] Okay, so Paralives.
- 9:58[Becca Hartwell] We have to talk about it.
- 9:59[Danny Reyes] I mean...
- 10:00[Danny Reyes] Were we surprised even a little?
- 10:03[Becca Hartwell] Not even one percent surprised.
- 10:06[Becca Hartwell] Joshua Wolens over at PC Gamer put it perfectly,
- 10:09[Becca Hartwell] calling it the most popular Paralives mod within the first few days.
- 10:14[Becca Hartwell] The modding community said,
- 10:15[Becca Hartwell] and I quote,
- 10:16[Becca Hartwell] choose violence immediately.
- 10:19[Danny Reyes] First week of early access,
- 10:21[Danny Reyes] and that's where we are.
- 10:23[Becca Hartwell] That's exactly where we are.
- 10:24[Becca Hartwell] And honestly,
- 10:25[Becca Hartwell] good.
- 10:25[Becca Hartwell] That's a healthy modding community.
- 10:27[Becca Hartwell] That's the sign of a game people actually care about.
- 10:30[Danny Reyes] Right,
- 10:30[Danny Reyes] and OpenCritic framed it really well, saying the Sims fan base has clearly found a new home,
- 10:36[Danny Reyes] like they came over and immediately made themselves comfortable.
- 10:40[Becca Hartwell] Very,
- 10:40[Becca Hartwell] very comfortable.
- 10:41[Danny Reyes] But okay,
- 10:42[Danny Reyes] I want to pivot here because the creative stuff coming out right now is
- 10:45[Danny Reyes] is genuinely impressive across both games.
- 10:49[Danny Reyes] Sims community just did a roundup of Sims 4 camera mods ported over to Paralives,
- 10:54[Danny Reyes] which is kind of wild to even say out loud.
- 10:57[Becca Hartwell] Wait, seriously?
- 10:58[Becca Hartwell] Someone already ported Sims 3 camera mods?
- 11:01[Danny Reyes] Yeah, and if you know Sims history,
- 11:04[Danny Reyes] that camera is beloved. Like, people have been mourning that camera since Sims 4 launched. So the fact that modders are
- 11:11[Danny Reyes] Are already bridging that gap in week one of Paralives' early access?
- 11:16[Becca Hartwell] That's giving Sims 2 in the best way.
- 11:18[Becca Hartwell] The community just fills the gaps before the devs even get there.
- 11:22[Danny Reyes] Always.
- 11:23[Danny Reyes] And then on the Sims 4 side,
- 11:25[Danny Reyes] Sims community also reviewed this Zara Larsson inspired CC collection,
- 11:29[Danny Reyes] the Midnight Sun collection,
- 11:31[Danny Reyes] and it looks genuinely gorgeous.
- 11:33[Danny Reyes] New clothing,
- 11:34[Danny Reyes] hairstyles, makeup,
- 11:36[Danny Reyes] body glitter.
- 11:37[Becca Hartwell] Okay,
- 11:38[Becca Hartwell] body glitter.
- 11:39[Becca Hartwell] That's the detail.
- 11:40[Danny Reyes] That's always the detail.
- 11:42[Danny Reyes] And here's the thing. It's a good reminder that Sims 4 CC scene is still firing on all cylinders,
- 11:49[Danny Reyes] even while everyone's looking over at Paralives.
- 11:51[Danny Reyes] The creators didn't go anywhere.
- 11:53[Becca Hartwell] It's actually kind of beautiful. Both communities are just thriving in parallel,
- 11:58[Becca Hartwell] pun absolutely intended.
- 12:00[Danny Reyes] Sims all.
- 12:01[Danny Reyes] We love a pun.
- 12:02[Becca Hartwell] Look,
- 12:03[Becca Hartwell] you've got Paralives modders doing chaotic launch.
- 12:06[Becca Hartwell] crunch energy things and you've got Sims 4 CC creators dropping legitimate fashion collaborations.
- 12:12[Becca Hartwell] Both are exactly who they've always been.
- 12:15[Danny Reyes] And that's kind of the thing about this moment in life sims right now.
- 12:19[Danny Reyes] You don't have to pick a lane.
- 12:20[Danny Reyes] Players are in both.
- 12:22[Danny Reyes] Creators are in both.
- 12:23[Becca Hartwell] Which actually leads us somewhere kind of uncomfortable.
- 12:29[Danny Reyes] Does it?
- 12:30[Becca Hartwell] Because while all of this amazing free fan-made creativity is happening across both games,
- 12:36[Becca Hartwell] EA looked at Sims 4 this week and said,
- 12:39[Becca Hartwell] you know what the marketplace needs?
- 12:41[Danny Reyes] Oh no,
- 12:43[Danny Reyes] I'm
- 12:43[Becca Hartwell] Eyelashes.
- 12:44[Becca Hartwell] For two dollars.
- 12:47[Danny Reyes] not even shocked.
- 12:48[Danny Reyes] I'm just tired in a very fond way.
- 12:52[Becca Hartwell] That's the correct emotion.
- 12:53[Becca Hartwell] That's exactly the correct emotion for...
- 12:56[Becca Hartwell] This next story.
- 13:02[Danny Reyes] So two dollar eyelashes.
- 13:06[Becca Hartwell] Two dollar eyelashes!
- 13:08[Becca Hartwell] Ten of them for two dollars!
- 13:10[Danny Reyes] Sims Community covered it this week,
- 13:13[Danny Reyes] and I genuinely had to sit with that for a second.
- 13:16[Becca Hartwell] Like,
- 13:16[Becca Hartwell] not even a full set?
- 13:18[Becca Hartwell] Ten lashes?
- 13:19[Danny Reyes] Ten lashes?
- 13:21[Danny Reyes] And you know what?
- 13:22[Danny Reyes] EA has somehow made ten lashes a complete sentence that means something to this community now.
- 13:28[Becca Hartwell] We are so down bad for this game.
- 13:33[Danny Reyes] We really are,
- 13:34[Danny Reyes] and that is the thing, right?
- 13:35[Danny Reyes] Because while all of this is happening,
- 13:38[Danny Reyes] Paralives just launched,
- 13:39[Danny Reyes] Inzoi exists,
- 13:41[Danny Reyes] the genre suddenly has options,
- 13:43[Danny Reyes] and EA's response is $2 eyelashes?
- 13:46[Becca Hartwell] I mean, the autonomy really said choose violence on that pricing decision.
- 13:52[Danny Reyes] But here's the thing-and I want to be fair about this-there's a gallery lot going around this week, too.
- 13:58[Danny Reyes] EA posted it on their site.
- 14:00[Becca Hartwell] Someone rebuilt their own Sims 3 Self-Sim house from 2009,
- 14:05[Becca Hartwell] adapted it for Sims 4,
- 14:07[Becca Hartwell] mid-century design,
- 14:09[Becca Hartwell] art atelier,
- 14:10[Becca Hartwell] the whole thing.
- 14:11[Danny Reyes] Oh, wait,
- 14:11[Danny Reyes] that's actually sweet.
- 14:13[Becca Hartwell] Right?
- 14:13[Becca Hartwell] And it's play-tested!
- 14:15[Becca Hartwell] Like someone put real love into it and shared it.
- 14:18[Danny Reyes] That's the Sims 4 that keeps people around,
- 14:21[Danny Reyes] not the eyelashes.
- 14:22[Becca Hartwell] Exactly. And you know what else keeps people around?
- 14:25[Becca Hartwell] BuzzFeed.
- 14:26[Becca Hartwell] Reed just dropped part FIFTY-SEVEN of the single girl 100 baby challenge.
- 14:31[Danny Reyes] I mean, that's just genuinely impressive.
- 14:34[Danny Reyes] That's not a playthrough.
- 14:35[Danny Reyes] That's a commitment.
- 14:37[Becca Hartwell] That's a lifestyle.
- 14:38[Becca Hartwell] And it says something about what Sims 4 actually does well,
- 14:42[Becca Hartwell] you know?
- 14:43[Becca Hartwell] It gives people these ridiculous sandboxes and then gets out of the way.
- 14:47[Danny Reyes] When it's not charging $2 for 10 eyelashes anyway.
- 14:51[Becca Hartwell] Yeah,
- 14:52[Becca Hartwell] the eyelashes remain a choice.
- 14:55[Becca Hartwell] It's...
- 14:55[Danny Reyes] Here's what I keep thinking, though.
- 14:57[Danny Reyes] Paralives exists now.
- 14:59[Danny Reyes] Inzoi exists.
- 15:01[Danny Reyes] If EA is paying attention,
- 15:02[Danny Reyes] and I hope they are,
- 15:04[Danny Reyes] this is actually a real moment.
- 15:06[Becca Hartwell] You think competition changes things?
- 15:08[Danny Reyes] I think it has to.
- 15:10[Danny Reyes] Like at some point, the Sims team looks over and sees a small indie studio giving away all their content for free and thinks,
- 15:16[Danny Reyes] hmm.
- 15:17[Becca Hartwell] The comparison is pretty uncomfortable for them.
- 15:21[Danny Reyes] Right.
- 15:21[Danny Reyes] And players are noticing.
- 15:23[Danny Reyes] The discourse is already shifting.
- 15:25[Danny Reyes] It's not Sims or nothing anymore.
- 15:27[Becca Hartwell] Which, honestly,
- 15:28[Becca Hartwell] good.
- 15:29[Becca Hartwell] That pressure is what the Sims franchise has needed for a long time.
- 15:33[Becca Hartwell] A little we-could-go-elsewhere energy.
- 15:36[Danny Reyes] Rosebud hopeful that EA feels that.
- 15:40[Becca Hartwell] Look,
- 15:40[Becca Hartwell] I will always love this game.
- 15:42[Becca Hartwell] I have been playing since launch day.
- 15:44[Becca Hartwell] I am not going anywhere.
- 15:45[Becca Hartwell] But I also want better for it.
- 15:47[Danny Reyes] Same.
- 15:47[Danny Reyes] And the fact that people are still on PART FIFTY-SEVEN of a baby challenge while also downloading Paralives mods tells you everything.
- 15:55[Becca Hartwell] The community has room for all of it. That's kind of beautiful,
- 15:59[Becca Hartwell] actually.
- 16:00[Danny Reyes] Very beautiful.
- 16:01[Danny Reyes] Slightly unhinged, but mostly beautiful.
- 16:10[Becca Hartwell] Okay,
- 16:10[Becca Hartwell] that's a wrap on this one.
- 16:12[Becca Hartwell] And honestly,
- 16:13[Becca Hartwell] what a week for life sims.
- 16:15[Danny Reyes] A buffet of choice,
- 16:16[Danny Reyes] as Lauren Morton put it over at PC Gamer.
- 16:19[Danny Reyes] We've been waiting years for that sentence to be true.
- 16:22[Becca Hartwell] Right?
- 16:23[Becca Hartwell] And the Paralives free content thing is still sitting with me.
- 16:27[Becca Hartwell] Not a corporate promise.
- 16:28[Becca Hartwell] A team of people who've actually been burned by bad DLC before.
- 16:33[Danny Reyes] Rosebud hopeful.
- 16:34[Danny Reyes] That's exactly where I'm landing.
- 16:37[Becca Hartwell] Perfect scale.
- 16:39[Becca Hartwell] Okay,
- 16:39[Becca Hartwell] if you loved this episode,
- 16:41[Becca Hartwell] do us a favor and subscribe,
- 16:43[Becca Hartwell] drop a review wherever you listen,
- 16:45[Becca Hartwell] and find us on social at Plumbob Report.
- 16:47[Danny Reyes] Share your wildest sim stories with us. We genuinely read them.
- 16:52[Becca Hartwell] We really do.
- 16:53[Becca Hartwell] Thanks for hanging out with us this week.
- 16:55[Danny Reyes] Sul sul,
- 16:56[Danny Reyes] Simmers,
- 16:56[Danny Reyes] and may your Parafolk never catch fire.
- 17:00[Becca Hartwell] No promises.