Latest / The Plumbob Report / Marketplace Chaos, 90s Nostalgia, and InZOI’s Big Swing
Transcript
- 0:00[Becca Hartwell] Tchau.
- 0:12[Danny Reyes] So Sul, everybody,
- 0:13[Danny Reyes] and welcome back to the Plumbob Report.
- 0:16[Speaker 3] Sul sul and also what the heck we have a lot to talk about today
- 0:21[Danny Reyes] Yeah, we really do.
- 0:22[Danny Reyes] The exciting news soon whispers are back, and the Marketplace is somehow doing numbers while EA cracks down on cracked sets and drops this very...
- 0:34[Danny Reyes] curious survey.
- 0:35[Speaker 3] Right. They said,
- 0:37[Speaker 3] Please rate how likely you are to spend real money on three clutter items and a dream,
- 0:41[Speaker 3] basically.
- 0:43[Danny Reyes] Okay,
- 0:44[Danny Reyes] I need to nerd out for a second,
- 0:45[Danny Reyes] but I will behave because the big question is whether these paid sets can even hang next to the insane free CC out right now.
- 0:54[Speaker 3] Speaking of unhinged, the 90s CC world is on fire.
- 0:58[Speaker 3] We've got full Mall makeovers.
- 1:00[Speaker 3] There's perfect grunge CAS and then EA drops Artsy Boho like 'Here are three plants.
- 1:07[Speaker 3] You're welcome.'
- 1:08[Danny Reyes] One of which is absolutely a base game mesh in a funky hat,
- 1:11[Danny Reyes] I swear.
- 1:12[Speaker 3] And then InZOI shows up with an Anniversary patch that's like,
- 1:16[Speaker 3] here's your cozy flower shop and also crime.
- 1:19[Speaker 3] Motherlode energy right there.
- 1:22[Danny Reyes] Exactly.
- 1:22[Danny Reyes] System drama,
- 1:24[Danny Reyes] generous early access roadmap,
- 1:26[Danny Reyes] while the Sims leans harder into micro,
- 1:29[Danny Reyes] into tiny paid bites.
- 1:31[Danny Reyes] We have thoughts.
- 1:32[Speaker 3] Plus, we have to talk about that Resident Evil Care Center build.
- 1:36[Speaker 3] The Single Girl dates her Mom's Ex-Lover save,
- 1:40[Speaker 3] and the tragic untalented son in InZOI.
- 1:44[Danny Reyes] Warmly:
- 1:45[Danny Reyes] Grab your tea,
- 1:46[Danny Reyes] back up your saves,
- 1:47[Danny Reyes] and check that your Sims are not cooking mac and cheese unattended.
- 1:51[Speaker 3] Okay,
- 1:51[Speaker 3] Chaos Crew,
- 1:52[Speaker 3] let's jump into the news and see what this exciting Marketplace era really looks like.
- 1:58[Danny Reyes] All right,
- 1:59[Danny Reyes] first segment:
- 2:00[Danny Reyes] news analysis and community reactions.
- 2:02[Danny Reyes] Coming up.
- 2:09[Danny Reyes] We want to hear from you.
- 2:10[Danny Reyes] Submit questions via the web form in the description or give us a call at 747-677-1037 and leave your question.
- 2:19[Danny Reyes] Don't be shy.
- 2:20[Danny Reyes] Our AI assistant makes it super easy.
- 2:28[Danny Reyes] Sul Sul Marketplace Chaos Edition of the Plumbob Report.
- 2:32[Danny Reyes] We have rumors,
- 2:34[Danny Reyes] we have Simoleons, and we have EA surveys.
- 2:38[Speaker 3] Breaking news!
- 2:40[Speaker 3] EA found swimming in a vault of digital couches and single tile plants refuses to come out!
- 2:45[Danny Reyes] The pool ladder is firmly removed.
- 2:48[Danny Reyes] Okay,
- 2:49[Danny Reyes] so quick context.
- 2:50[Danny Reyes] Insiders have been hinting that exciting news for Sims 4 is
- 2:54[Danny Reyes] is very soon.
- 2:55[Speaker 3] Right.
- 2:56[Danny Reyes] From what I'm hearing,
- 2:57[Danny Reyes] that probably means one of three things,
- 3:00[Danny Reyes] a new expansion announcement,
- 3:02[Danny Reyes] big Marketplace tweaks,
- 3:04[Danny Reyes] or a fresh roadmap.
- 3:05[Speaker 3] Yeah,
- 3:06[Speaker 3] not like, we secretly finished Sims 5,
- 3:08[Speaker 3] surprise!
- 3:09[Danny Reyes] Exactly.
- 3:10[Danny Reyes] And because Marketplace is the hot potato right now,
- 3:14[Danny Reyes] I'm leaning towards Marketplace changes tied into a roadmap beat.
- 3:18[Speaker 3] Same, especially because the word on the street is...
- 3:22[Speaker 3] That Marketplace is already beating EA's expectations.
- 3:25[Danny Reyes] Yeah.
- 3:27[Speaker 3] Which, honestly,
- 3:28[Speaker 3] my timeline was like,
- 3:29[Speaker 3] we hate this.
- 3:30[Speaker 3] And apparently EA's spreadsheet said,
- 3:32[Speaker 3] Motherlode energy right there.
- 3:35[Danny Reyes] Welcome to live service economics.
- 3:37[Danny Reyes] People can be mad and still buy the cute clutter.
- 3:40[Danny Reyes] I saw folks saying I was strong until I saw that one kitchen set.
- 3:44[Speaker 3] I mean, I get it. I've bought kits I was dragging two days before.
- 3:48[Danny Reyes] Same.
- 3:49[Danny Reyes] The other big thing is enforcement.
- 3:52[Danny Reyes] That cracked Marketplace account that was sharing paid sets for free just got wiped.
- 3:57[Speaker 3] Oh yeah,
- 3:57[Speaker 3] that burner that posted like the entire catalog.
- 4:01[Danny Reyes] Their whole profile vanished.
- 4:03[Danny Reyes] That tells me EA is taking Marketplace protection very seriously.
- 4:08[Danny Reyes] Legally, they kind of have to.
- 4:09[Speaker 3] Yeah, because if they want big brands or big creators in there,
- 4:12[Speaker 3] they have to show they'll swing the ban hammer.
- 4:15[Speaker 3] Exactly.
- 4:15[Danny Reyes] Exactly; and as someone who's talked to Devs about this stuff,
- 4:19[Danny Reyes] it fits the pattern:
- 4:21[Danny Reyes] they overcorrect hard on enforcement when money enters the chat.
- 4:24[Speaker 3] The wild part is watching CC Tumblr and Reddit react.
- 4:28[Speaker 3] Half of them were like "Good!
- 4:30[Speaker 3] Don't steal!" and the other half went "So where was this energy when broken packs shipped?
- 4:35[Danny Reyes] Both things can be true; protecting creators is good,
- 4:39[Danny Reyes] but you can feel the mismatch in priorities.
- 4:42[Speaker 3] Totally.
- 4:43[Danny Reyes] That ties into the official Marketplace survey that just went out.
- 4:47[Danny Reyes] I went through it, and they're asking very pointed questions.
- 4:50[Speaker 3] Yeah, walk us through that.
- 4:52[Speaker 3] Former games journalist mode activated.
- 4:55[Danny Reyes] OK,
- 4:55[Danny Reyes] I need to nerd out for a second.
- 4:57[Danny Reyes] The survey is really poking at price sensitivity,
- 5:00[Danny Reyes] bundle preferences,
- 5:01[Danny Reyes] and whether people want more small decor sets or big gameplay-heavy drops.
- 5:07[Speaker 3] So basically,
- 5:08[Speaker 3] how far can we push this before you riot?
- 5:11[Speaker 3] yet.
- 5:11[Danny Reyes] Kind of. There were questions like,
- 5:14[Danny Reyes] how often would you buy?
- 5:16[Danny Reyes] How important are creator brands?
- 5:18[Danny Reyes] And would you pay more for things like early access or bigger packs?
- 5:23[Speaker 3] That early access wording made my eye twitch.
- 5:26[Danny Reyes] Same.
- 5:27[Danny Reyes] This is where listeners can actually influence things.
- 5:30[Danny Reyes] When they ask about what matters,
- 5:32[Danny Reyes] that is the moment to scream fair revenue share for creators and don't resell base game assets with a new swatch.
- 5:40[Speaker 3] Yeah,
- 5:41[Speaker 3] and be really stingy on how often you'd pay.
- 5:44[Speaker 3] If everybody clicks monthly splurge, they will absolutely price for that.
- 5:48[Danny Reyes] Exactly.
- 5:49[Danny Reyes] Answer like a broke student on their first legacy challenge,
- 5:53[Danny Reyes] not like you have...
- 5:53[Danny Reyes] have infinite Motherlode.
- 5:55[Speaker 3] Also,
- 5:56[Speaker 3] whenever they ask what would make you buy more,
- 5:58[Speaker 3] write in stuff like better quality control,
- 6:01[Speaker 3] clearer creator cuts,
- 6:03[Speaker 3] maybe Marketplace sales that don't punish the maker,
- 6:06[Speaker 3] because
- 6:06[Danny Reyes] Yes, and value!
- 6:08[Danny Reyes] If you're checking,
- 6:09[Danny Reyes] this feels overpriced on half those examples,
- 6:12[Danny Reyes] that gives the data nerds something to point to internally.
- 6:15[Speaker 3] from my side,
- 6:17[Speaker 3] I'm seeing smaller CC creators wondering if they should even join this thing or...
- 6:21[Speaker 3] Or just stay on Patreon where they know the math.
- 6:24[Danny Reyes] Right; if the survey data pushes EA towards fairer splits and better content standards,
- 6:30[Danny Reyes] that helps both those creators and players who just want good stuff.
- 6:35[Speaker 3] But it comes back to the same question my comments are full of.
- 6:39[Danny Reyes] Which is?
- 6:40[Speaker 3] Okay,
- 6:40[Speaker 3] but are the sets actually worth it compared to what we're already getting for free?
- 6:45[Danny Reyes] Okay,
- 6:46[Danny Reyes] and that is the real question:
- 6:49[Danny Reyes] if you line up Marketplace furniture with the CC drops...
- 6:52[Danny Reyes] Gobs people are obsessed with right now,
- 6:55[Danny Reyes] which one honestly wins?
- 7:02[Becca Hartwell] With that in mind, I want to talk about what people are actually downloading right now.
- 7:07[Danny Reyes] Yes, content talk.
- 7:09[Danny Reyes] Feed my mods folder.
- 7:11[Becca Hartwell] Your poor hard drive.
- 7:12[Becca Hartwell] But okay,
- 7:13[Becca Hartwell] 90s CC has taken over Sims community roundups lately,
- 7:17[Becca Hartwell] and it is hitting me right in the childhood.
- 7:20[Danny Reyes] Same.
- 7:20[Danny Reyes] The moment I saw the chunky platform sneakers and those tiny baby tees, I was like,
- 7:25[Danny Reyes] yep,
- 7:26[Danny Reyes] my game is a limited run Delia's catalog now.
- 7:29[Becca Hartwell] Exactly!
- 7:30[Becca Hartwell] And the clutter?
- 7:31[Becca Hartwell] I need to nerd out for a second because builders are doing whole sets with stacked VHS tapes,
- 7:37[Becca Hartwell] jewel case CDs,
- 7:39[Becca Hartwell] those translucent iMac-style plastics on electronics.
- 7:42[Danny Reyes] Mm-hmm.
- 7:43[Danny Reyes] The see-through purple GameKid thing?
- 7:45[Danny Reyes] I downloaded that so fast my game lagged in real time.
- 7:50[Becca Hartwell] That stuff completely changes how a build feels.
- 7:53[Becca Hartwell] You drop one of those old tube TVs and suddenly your starter home?
- 7:57[Becca Hartwell] Foam stops feeling like generic base game box and starts feeling like my aunt's living room where we watched TRL.
- 8:05[Danny Reyes] Yeah, it shifts the whole story.
- 8:07[Danny Reyes] My self-sim teenager looks different when the posters are boy bands and new metal instead of the usual modern abstract art.
- 8:14[Becca Hartwell] And CAS-wise,
- 8:15[Becca Hartwell] the hair?
- 8:16[Becca Hartwell] People are making proper crunchy butterfly clip styles,
- 8:20[Becca Hartwell] messy space buns with visible bobby pins.
- 8:23[Becca Hartwell] the over plugged brows?
- 8:24[Danny Reyes] Wow!
- 8:25[Danny Reyes] Those brows are a hate crime and I love them.
- 8:28[Danny Reyes] Also low rise jeans that look slightly wrong,
- 8:31[Danny Reyes] which is very accurate.
- 8:33[Becca Hartwell] It is very "This will ruin your posture"
- 8:35[Becca Hartwell] energy.
- 8:36[Becca Hartwell] But it shows what CC can do.
- 8:39[Becca Hartwell] These sets are not just recolors,
- 8:41[Becca Hartwell] they bring in whole silhouettes and objects we literally do not have.
- 8:45[Danny Reyes] Right!
- 8:46[Danny Reyes] You feel the love,
- 8:47[Danny Reyes] like somebody remembered exactly-
- 8:48[Danny Reyes] Exactly how a Discman sat on your bedside table.
- 8:52[Becca Hartwell] Yes!
- 8:52[Becca Hartwell] the headphone cord,
- 8:54[Becca Hartwell] the CD stack,
- 8:55[Becca Hartwell] even the weird metallic stickers on the case-those tiny details sell the era in a way official stuff rarely hits.
- 9:03[Becca Hartwell] But then you look at the new Artsy Boho bedroom Maker Set on the Marketplace.
- 9:07[Danny Reyes] Yeah.
- 9:08[Danny Reyes] Visually it's pretty Soft terracottas, muted greens,
- 9:12[Danny Reyes] nice rattan texture,
- 9:14[Danny Reyes] a cute
- 9:14[Danny Reyes] Cute tasseled duvet,
- 9:16[Danny Reyes] super Instagram.
- 9:17[Becca Hartwell] And I like the curved nightstand.
- 9:19[Becca Hartwell] Feels handcrafted. But once you actually use the set,
- 9:23[Becca Hartwell] it feels light.
- 9:24[Becca Hartwell] You have the bed,
- 9:25[Becca Hartwell] a couple tables,
- 9:26[Becca Hartwell] maybe a wall hanging,
- 9:28[Becca Hartwell] and then you start filling with base game plants again.
- 9:31[Danny Reyes] My test build was like Boho Bedroom plus the same potted plant I use in every house because there's nothing else in the set.
- 9:39[Becca Hartwell] And Builders notice that.
- 9:41[Becca Hartwell] I want the full fantasy:
- 9:43[Becca Hartwell] mismatched frames,
- 9:44[Becca Hartwell] incense clutter,
- 9:45[Becca Hartwell] maybe a messy paint splattered rug for the Artsy part,
- 9:48[Becca Hartwell] an open sketchbook,
- 9:50[Becca Hartwell] Coffee mug with brushes in it.
- 9:52[Danny Reyes] Half-finished macrame project.
- 9:54[Danny Reyes] Give me the fake boho influencer life.
- 9:57[Becca Hartwell] Exactly.
- 9:58[Becca Hartwell] Compare that to fan made boho CC sets where you get ten different cushions,
- 10:03[Becca Hartwell] hanging plants,
- 10:04[Becca Hartwell] fairy lights,
- 10:05[Becca Hartwell] floor pillows,
- 10:06[Becca Hartwell] all coordinated.
- 10:07[Becca Hartwell] Here is what really set people off.
- 10:09[Becca Hartwell] Folks are spotting reused models in some Marketplace sets.
- 10:13[Danny Reyes] Like, you look at a dresser and think, that's basically the base game mesh with new handles and a new swatch.
- 10:19[Danny Reyes] My comments were brutal.
- 10:22[Becca Hartwell] People saying,
- 10:22[Becca Hartwell] so I'm paying real money for something I already patched in with a free recolor two years ago?
- 10:29[Becca Hartwell] Builders feel really weird about that. If you charge,
- 10:32[Becca Hartwell] they want either new functionality.
- 10:34[Becca Hartwell] or at least shapes they can't already fake with an existing object.
- 10:38[Danny Reyes] And CC creators are side eyeing hard because they've been doing mesh edits for free forever.
- 10:45[Becca Hartwell] There's also the mental math.
- 10:47[Becca Hartwell] When a paid set gives you eight items and three look suspiciously familiar,
- 10:52[Becca Hartwell] it starts to feel like buying back your own catalog.
- 10:55[Danny Reyes] With a markup, congratulations,
- 10:58[Danny Reyes] you unlocked slightly different beige!
- 11:00[Becca Hartwell] Disappointment sand.
- 11:02[Becca Hartwell] But yeah,
- 11:03[Becca Hartwell] value per dollar is where CC is crushing Marketplace right now.
- 11:07[Becca Hartwell] That 90s bedroom CC pack might have 30 objects and wild swatches.
- 11:12[Danny Reyes] Meanwhile, your wallet is like,
- 11:14[Danny Reyes] we have Artsy Boho, Artsy Boho but blue,
- 11:18[Danny Reyes] and Artsy Boho Lite.
- 11:20[Becca Hartwell] So players are looking at other life sims and asking,
- 11:23[Becca Hartwell] who's giving me chaos and style without nickel and diming?
- 11:26[Becca Hartwell] every lamp; which is why people keep bringing up InZOI.
- 11:30[Danny Reyes] Big free systems,
- 11:32[Danny Reyes] wild updates,
- 11:33[Danny Reyes] and then you decide what's worth paying for.
- 11:36[Becca Hartwell] Yeah,
- 11:36[Becca Hartwell] that contrast is getting louder.
- 11:38[Becca Hartwell] And I want to get into what their Anniversary patch did,
- 11:41[Becca Hartwell] because it's had Sims players nervous and excited at the same time.
- 11:46[Danny Reyes] Because stealing cars in a life sim hits very different from rebuying a Boho bed.
- 11:52[Danny Reyes] ED.
- 11:53[Danny Reyes] D.
- 11:59[Becca Hartwell] Social and also-what the heck?--they added car theft!
- 12:04[Danny Reyes] Yeah, we are absolutely starting there.
- 12:06[Danny Reyes] This Anniversary edition patch,
- 12:08[Danny Reyes] people are literally calling it the GTA 6 update.
- 12:12[Danny Reyes] You've got this cozy flower shop,
- 12:14[Danny Reyes] then you turn the corner and someone's jacking a car.
- 12:17[Becca Hartwell] It is such a whiplash combo.
- 12:19[Becca Hartwell] On one hand, you have bouquet crafting,
- 12:21[Becca Hartwell] tiny plant shop vibes,
- 12:23[Becca Hartwell] all very Sunday morning save file.
- 12:25[Becca Hartwell] On the other,
- 12:26[Becca Hartwell] full crime system,
- 12:28[Becca Hartwell] cops,
- 12:28[Becca Hartwell] getaways.
- 12:29[Danny Reyes] And the wild thing is,
- 12:30[Danny Reyes] players are saying it makes their drama safe.
- 12:32[Danny Reyes] Emma's saves feel like old Sims chaos again,
- 12:35[Danny Reyes] like your wholesome florist secretly boosting cars to pay the rent.
- 12:40[Becca Hartwell] Exactly.
- 12:41[Becca Hartwell] That contrast is what classic sim stories always did well; you start with a nice suburban family and suddenly there's a cow plant in the backyard and a graveyard in the kitchen.
- 12:51[Danny Reyes] The full emotional range of a life sim.
- 12:54[Becca Hartwell] What I like is that InZOI built it as a system,
- 12:57[Becca Hartwell] not just a one-off scenario.
- 12:59[Becca Hartwell] So modders and storytellers can layer crime with careers,
- 13:03[Becca Hartwell] relationships,
- 13:04[Becca Hartwell] neighborhood reputation.
- 13:05[Danny Reyes] Right.
- 13:06[Danny Reyes] It becomes a toolbox,
- 13:07[Danny Reyes] not just a tiny checklist event.
- 13:10[Becca Hartwell] And that goes back to what the director said in those anniversary interviews.
- 13:13[Becca Hartwell] He basically admitted The Sims has ruled this space for decades because it lets you tell any story and stack weird systems together.
- 13:21[Danny Reyes] Yeah, he straight up said,
- 13:23[Danny Reyes] we're not trying to beat The Sims at being The Sims.
- 13:26[Danny Reyes] We're trying to give players a different set of toys.
- 13:26[Danny Reyes] And he talked about wanting more grounded simulation under the drama,
- 13:29[Becca Hartwell] so things like traffic rules,
- 13:33[Becca Hartwell] so things like traffic rules,
- 13:35[Becca Hartwell] fines,
- 13:36[Becca Hartwell] insurance,
- 13:37[Becca Hartwell] all feeding into that car theft system,
- 13:39[Becca Hartwell] very what if your soap opera actually had paperwork.
- 13:43[Danny Reyes] Oh, not the insurance gameplay.
- 13:46[Becca Hartwell] I know,
- 13:47[Becca Hartwell] but for storytellers, having consequences that go beyond a moodlet is huge.
- 13:52[Becca Hartwell] huge.
- 13:53[Danny Reyes] Yeah,
- 13:53[Danny Reyes] like in my saves,
- 13:54[Danny Reyes] if a Sim steals a car and the neighborhood cops remember that,
- 13:58[Danny Reyes] suddenly you have a long term rival.
- 14:00[Becca Hartwell] rival)
- 14:00[Becca Hartwell] that story fuel!
- 14:02[Danny Reyes] And then compare that to what we get on the Sims side right now.
- 14:06[Danny Reyes] We'll get,
- 14:06[Danny Reyes] say,
- 14:07[Danny Reyes] one new aspiration and a couple of whims tied to a pack,
- 14:11[Danny Reyes] but they rarely ripple across the whole world.
- 14:14[Becca Hartwell] Exactly. InZOI basically said,
- 14:16[Becca Hartwell] "Here's an entire crime web,
- 14:18[Becca Hartwell] and here's a cottage core flour business in the same free patch; meanwhile I'm over here calculating Marketplace cost per-
- 14:26[Becca Hartwell] percussion
- 14:26[Danny Reyes] Yeah.
- 14:27[Becca Hartwell] Okay,
- 14:27[Becca Hartwell] but wild pivot here.
- 14:29[Becca Hartwell] That roadmap they dropped for the rest of early access?
- 14:32[Becca Hartwell] That is a lot of stuff.
- 14:33[Danny Reyes] It is stacked. More neighborhoods,
- 14:36[Danny Reyes] deeper careers,
- 14:37[Danny Reyes] improved aging,
- 14:38[Danny Reyes] extra story events,
- 14:39[Danny Reyes] and the director kept emphasizing these are free updates while they're in early access.
- 14:43[Speaker 3] Wow.
- 14:44[Becca Hartwell] Which, if you're a Sims player who just watched a couch set show up with premium pricing,
- 14:48[Becca Hartwell] that hits different.
- 14:50[Danny Reyes] I mean, I get why people are side-eyeing it.
- 14:52[Danny Reyes] InZOI is saying you bought in once, you're testing with us,
- 14:55[Danny Reyes] here's more systems.
- 14:57[Danny Reyes] EA is saying here's a new micro collection on top of your packs and kits.
- 15:01[Becca Hartwell] And again,
- 15:02[Becca Hartwell] for me, it's not just the price.
- 15:04[Becca Hartwell] It's like, what am I getting mechanically?
- 15:07[Becca Hartwell] In InZOI roadmap,
- 15:08[Becca Hartwell] new job layers,
- 15:09[Becca Hartwell] neighborhood events,
- 15:10[Becca Hartwell] AI improvements.
- 15:12[Becca Hartwell] Sims roadmap,
- 15:13[Becca Hartwell] maybe a challenge scenario and another set.
- 15:16[Danny Reyes] Yeah,
- 15:16[Danny Reyes] the scale is different.
- 15:18[Danny Reyes] The Sims still has way more content overall,
- 15:20[Danny Reyes] but these InZOI
- 15:21[Danny Reyes] InZOI updates feel like they touch everything at once.
- 15:24[Danny Reyes] That's what makes people nervous for Sims 5.
- 15:26[Becca Hartwell] Because if a smaller studio can push big systemic patches for free while they build toward 1.0,
- 15:32[Becca Hartwell] then a huge company can't really get away with,
- 15:35[Becca Hartwell] here's three objects and a vibe forever.
- 15:37[Danny Reyes] And from a tech side,
- 15:39[Danny Reyes] it sends a message.
- 15:40[Danny Reyes] Players are getting used to crime systems,
- 15:42[Danny Reyes] more grounded city logic,
- 15:44[Danny Reyes] traffic,
- 15:45[Danny Reyes] vertical builds.
- 15:46[Danny Reyes] If Sims 5 shows up...
- 15:47[Danny Reyes] Goes up without that level of simulation,
- 15:49[Danny Reyes] people will notice.
- 15:50[Becca Hartwell] Yeah,
- 15:51[Becca Hartwell] like if my InZOI save knows which neighbor stole what,
- 15:54[Becca Hartwell] then my future Sim save better at least remember who started the kitchen fire.
- 15:59[Danny Reyes] Low bar,
- 16:00[Danny Reyes] but fair.
- 16:00[Becca Hartwell] So basically,
- 16:02[Becca Hartwell] InZOI is teaching people to expect big free systems,
- 16:05[Becca Hartwell] not just cute decor drops,
- 16:07[Becca Hartwell] and that's going to shape how everyone judges live services.
- 16:10[Danny Reyes] Which honestly makes the community side even more important.
- 16:14[Speaker 4] Excellent.
- 16:14[Becca Hartwell] Oh,
- 16:14[Becca Hartwell] totally.
- 16:15[Danny Reyes] Because none of these systems matter if players are not doing absolutely unhinged things with them.
- 16:20[Becca Hartwell] Speaking of unhinged, we need to talk about that Resident Evil care center build and the soap opera save files.
- 16:33[Danny Reyes] Shifting gears real fast,
- 16:34[Danny Reyes] I need to talk about that Resident Evil care center build.
- 16:38[Becca Hartwell] Oh my gosh,
- 16:39[Becca Hartwell] yes,
- 16:40[Becca Hartwell] the cursed daycare from hell!
- 16:42[Danny Reyes] It is so good-like medically unsafe but aesthetically flawless.
- 16:48[Danny Reyes] They nailed that glossy,
- 16:49[Danny Reyes] too clean hospital look with just enough grime.
- 16:53[Becca Hartwell] And the lighting!
- 16:54[Becca Hartwell] Why does every hallway look like the last thing you see before a jump scare?
- 16:58[Danny Reyes] Because they did what I always yell about.
- 17:01[Danny Reyes] Tiny wall lights,
- 17:02[Danny Reyes] low intensity,
- 17:03[Danny Reyes] super cold color; then one gross warm overhead in the lab so it feels sticky.
- 17:08[Becca Hartwell] Sticky light is such a specific insult.
- 17:12[Danny Reyes] It works,
- 17:13[Danny Reyes] though,
- 17:14[Danny Reyes] and big fandom crossovers fit this game perfectly; The Sims is basically a dollhouse engine for whatever brain rot you currently have.
- 17:22[Becca Hartwell] Exactly.
- 17:23[Becca Hartwell] You love Resident Evil,
- 17:24[Becca Hartwell] I love Chaos,
- 17:26[Becca Hartwell] suddenly we have a child care facility where the nap room has...
- 17:28[Becca Hartwell] has observation windows and probably a secret basement.
- 17:32[Danny Reyes] Which it did; and smart layout,
- 17:35[Danny Reyes] too-long sight lines so you always see a Sim wandering alone at the end of a corridor.
- 17:40[Becca Hartwell] Okay,
- 17:41[Becca Hartwell] build tips then.
- 17:42[Becca Hartwell] Horror me up.
- 17:43[Danny Reyes] (one)
- 17:44[Danny Reyes] Make hallways one tile narrower than you think.
- 17:47[Danny Reyes] Cramped equals scary.
- 17:49[Danny Reyes] (two)
- 17:50[Danny Reyes] Repeat objects weirdly.
- 17:51[Danny Reyes] Same wall decal every few tiles,
- 17:54[Danny Reyes] same plant in every room.
- 17:55[Danny Reyes] so it feels like a facility,
- 17:57[Danny Reyes] not a home.
- 17:58[Becca Hartwell] Very-we ordered these in bulk from Evil IKEA.
- 18:02[Danny Reyes] Exactly.
- 18:03[Danny Reyes] Three,
- 18:04[Danny Reyes] use locked doors and key cards.
- 18:06[Danny Reyes] You can fake it with club rules even in vanilla.
- 18:09[Danny Reyes] And don't forget sound.
- 18:10[Danny Reyes] Put TVs or talking toilets in rooms you can't reach so you hear muffled noise.
- 18:15[Becca Hartwell] Oh,
- 18:16[Becca Hartwell] that is nasty.
- 18:17[Becca Hartwell] You're standing in the hallway hearing a toilet argue with itself.
- 18:21[Becca Hartwell] That is-
- 18:21[Becca Hartwell] His peak horror.
- 18:23[Danny Reyes] Speaking of horror,
- 18:25[Danny Reyes] we have to hit the "Single Girl Dates Her Mom's Ex-Lover"
- 18:28[Danny Reyes] series.
- 18:29[Danny Reyes] That save file is a health hazard.
- 18:32[Becca Hartwell] I watched all of it-I couldn't look away-she literally met him at the wedding,
- 18:36[Becca Hartwell] clocked the chemistry,
- 18:38[Becca Hartwell] and the next episode is,
- 18:39[Becca Hartwell] "So I invited my mom's ex to karaoke.
- 18:43[Becca Hartwell] Ma'am!
- 18:44[Danny Reyes] The way the mom kept autonomously walking into the room during f
- 18:47[Danny Reyes] During flirty conversations,
- 18:49[Danny Reyes] that was worse than any jump scare.
- 18:51[Becca Hartwell] Autonomy was like,
- 18:53[Becca Hartwell] "Oh,
- 18:53[Becca Hartwell] you wanted drama?
- 18:54[Becca Hartwell] Say less!
- 18:55[Danny Reyes] Right.
- 18:55[Becca Hartwell] This is my favorite flavor of Sims content:
- 18:58[Becca Hartwell] long running,
- 18:59[Becca Hartwell] absolutely unhinged soap operas.
- 19:02[Danny Reyes] Because you start ironic like,
- 19:04[Danny Reyes] ha ha messy storyline,
- 19:05[Danny Reyes] and four generations later you care deeply about whether the secret half sibling gets closure.
- 19:11[Becca Hartwell] And mechanically, the game rewards it.
- 19:14[Becca Hartwell] Sentiments,
- 19:14[Becca Hartwell] lifestyles,
- 19:15[Becca Hartwell] awkward family gatherings—you stack it and the Harvestfest dinner is a three hour telenovela.
- 19:21[Danny Reyes] Plus,
- 19:22[Danny Reyes] the comments become part of the canon.
- 19:24[Danny Reyes] People are like,
- 19:25[Danny Reyes] she would never do that,
- 19:26[Danny Reyes] she's a Libra,
- 19:27[Danny Reyes] and you're writing your next episode around astrology,
- 19:31[Danny Reyes] the community as co-writer.
- 19:32[Becca Hartwell] But messy humans aren't just in our saves; we need to talk about the InZOI director calling his own kid an untalented son.
- 19:40[Becca Hartwell] one.
- 19:41[Danny Reyes] Oh my gosh,
- 19:42[Danny Reyes] yes,
- 19:42[Danny Reyes] that quote was wild!
- 19:44[Becca Hartwell] He's like I hired my son,
- 19:46[Becca Hartwell] he was mid,
- 19:47[Becca Hartwell] I felt bad about using players as testers instead.
- 19:50[Becca Hartwell] Sir,
- 19:51[Becca Hartwell] you did not have to say that on camera!
- 19:54[Danny Reyes] I get what he was trying to express though,
- 19:57[Danny Reyes] that guilt of shipping early and basically using the community as QA.
- 20:01[Becca Hartwell] And players latched onto both parts—half said "protect the son," half said "pay your QA team."
- 20:08[Danny Reyes] Which is fair.
- 20:09[Danny Reyes] The "sweet spot" is what we see in the best live sim communities:
- 20:13[Danny Reyes] devs share roadmaps,
- 20:15[Danny Reyes] admit when they miss,
- 20:16[Danny Reyes] and celebrate wild player stories instead of controlling them.
- 20:20[Becca Hartwell] And we,
- 20:20[Becca Hartwell] in return,
- 20:21[Becca Hartwell] roast them a little,
- 20:22[Becca Hartwell] buy the game when it's fun,
- 20:24[Becca Hartwell] and send screenshots of our Sims making out with their mom's ex in a haunted care center.
- 20:29[Danny Reyes] The full circle.
- 20:32[Becca Hartwell] That is the circle of life Sims.
- 20:34[Danny Reyes] If we keep getting strong tools the community will handle the rest.
- 20:38[Becca Hartwell] And probably make it weirder.
- 20:40[Danny Reyes] ALWAYS.
- 20:46[Danny Reyes] Okay,
- 20:46[Danny Reyes] so if there's one thing to walk away with today,
- 20:49[Danny Reyes] it's this:
- 20:50[Danny Reyes] that Marketplace survey is basically our chance to say "pay creators fairly and stop charging us for stuff we already have with a new swatch.
- 20:59[Speaker 5] Mm-hmm.
- 21:00[Becca Hartwell] Right; that survey is the real end game boss fight.
- 21:03[Becca Hartwell] Answer it like your Sim's rent depends on it.
- 21:06[Danny Reyes] Exactly; and,
- 21:07[Danny Reyes] um,--while you're doing that,
- 21:09[Danny Reyes] remember your bills and chaos saves still matter more than any storefront.
- 21:14[Danny Reyes] That's peak Sims,
- 21:15[Danny Reyes] honestly.
- 21:16[Becca Hartwell] So,
- 21:16[Becca Hartwell] basically back up your saves,
- 21:18[Becca Hartwell] bully that survey,
- 21:20[Becca Hartwell] and keep your sims away from the pool with no ladder.
- 21:23[Becca Hartwell] You know the drill.
- 21:24[Danny Reyes] If you enjoyed hanging out with us,
- 21:25[Danny Reyes] hit follow,
- 21:26[Danny Reyes] drop a quick review-
- 21:27[Danny Reyes] Do and tell another Simmer who loves messy stories.
- 21:30[Speaker 3] Yeah.
- 21:31[Becca Hartwell] And send us your wildest life sim drama on socials at Plumbob Report.
- 21:35[Becca Hartwell] I want the unhinged screenshots.
- 21:38[Danny Reyes] Thanks for listening,
- 21:39[Danny Reyes] Simmers!
- 21:40[Becca Hartwell] Bye friends!
- 21:40[Danny Reyes] Talk to you next time on the Plumbob Report.