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AI Wargame Memory: Beyond the Context Window

In multi-agent wargaming, an AI general must remember decisions made forty-seven turns ago without dumping the entire conversation history into context every single turn. This episode explores the three-layer memory architecture required for serious simulations: shared world state, private context, and persistent long-term memory. We examine why naive approaches like full-history replay fail due to cost and strategic drift, and how vector stores and summarization chains offer more viable solutions while maintaining the critical blinding discipline that prevents metagaming. Episode 2139 —…

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