Latest / The Plumbob Report / Patch Notes, Paralives, and a Million Naked Charlies
Transcript
- 0:12[Becca Hartwell] Hey everyone,
- 0:12[Becca Hartwell] welcome back to the Plumbob Report.
- 0:14[Danny Reyes] Oh, we've got a stacked one today,
- 0:17[Danny Reyes] like genuinely stacked.
- 0:18[Becca Hartwell] Totally.
- 0:19[Becca Hartwell] So update 2.35 dropped same day across every platform and Danny,
- 0:24[Becca Hartwell] I actually gasped at one of these fixes.
- 0:27[Danny Reyes] Wait,
- 0:28[Danny Reyes] which one?
- 0:29[Becca Hartwell] I'm not spoiling it.
- 0:31[Becca Hartwell] You've got to wait for the segment.
- 0:32[Danny Reyes] Fine, fine. But speaking of things that are wild,
- 0:36[Danny Reyes] Paralives just hit 1 million copies in its first month.
- 0:40[Becca Hartwell] One month?
- 0:41[Danny Reyes] One month, and apparently only 170 naked Charlies crashed the party,
- 0:47[Danny Reyes] which, honestly,
- 0:48[Danny Reyes] motherlode energy right there for a launch that clean.
- 0:52[Becca Hartwell] I need the full story on that number.
- 0:54[Danny Reyes] Oh, it's coming,
- 0:55[Danny Reyes] along with whether that hype actually holds up long term.
- 0:58[Danny Reyes] INTRO
- 0:58[Becca Hartwell] Before I forget, we're also touring some upcoming life sim competitors.
- 1:03[Becca Hartwell] A vampire farming game,
- 1:05[Becca Hartwell] a monster hunting cozy hybrid,
- 1:07[Becca Hartwell] the whole thing.
- 1:09[Danny Reyes] vampire farming
- 1:11[Danny Reyes] I have questions.
- 1:12[Becca Hartwell] Same. So many questions.
- 1:14[Danny Reyes] And later, we're celebrating the community.
- 1:17[Danny Reyes] There's a viral wedding build,
- 1:18[Danny Reyes] a new proposal mod,
- 1:20[Danny Reyes] some gorgeous fan art,
- 1:21[Danny Reyes] too.
- 1:21[Becca Hartwell] I love that segment every time. The creativity in this community never stops.
- 1:27[Danny Reyes] Never.
- 1:27[Becca Hartwell] Alright,
- 1:28[Becca Hartwell] so should we just get into the patch notes first?
- 1:30[Becca Hartwell] I've been dying to talk about this fix.
- 1:32[Danny Reyes] Let's do it. I want to know if EA finally listened to us.
- 1:41[Becca Hartwell] We want to hear from you! Submit questions via the web form in the description or give us a call at 747-677-1037 and leave your question. Don't be shy.
- 1:53[Becca Hartwell] Our AI assistant makes it super easy.
- 2:01[Becca Hartwell] Okay,
- 2:02[Becca Hartwell] the patch dropped,
- 2:03[Becca Hartwell] update 2.35 June 30th, and I already downloaded it before my coffee finished brewing.
- 2:09[Danny Reyes] Priorities. What are we working with?
- 2:12[Becca Hartwell] So Alex Ko covered it over at MP1st,
- 2:15[Becca Hartwell] and it's live on PC,
- 2:16[Becca Hartwell] Mac,
- 2:17[Becca Hartwell] Xbox,
- 2:17[Becca Hartwell] PlayStation,
- 2:18[Becca Hartwell] everywhere.
- 2:19[Becca Hartwell] Same day.
- 2:20[Becca Hartwell] That's not always a given.
- 2:21[Danny Reyes] Right.
- 2:22[Danny Reyes] Sometimes console waits like a week feels punished for no reason.
- 2:27[Becca Hartwell] Exactly.
- 2:28[Becca Hartwell] And IGN's Patch Note Rundown, the byline list on that one is basically the whole newsroom, says we're looking at over 70 bug fixes and quality of life tweaks in this one.
- 2:39[Danny Reyes] Seventy!
- 2:40[Danny Reyes] That's not a patch,
- 2:41[Danny Reyes] that's a renovation.
- 2:43[Becca Hartwell] Kind of; and this is giving Sims,
- 2:46[Becca Hartwell] too,
- 2:46[Becca Hartwell] in the best way,
- 2:47[Becca Hartwell] honestly; remember when patches used to just quietly fix ten things and call it a day?
- 2:52[Danny Reyes] Barely; I was busy setting things on fire back then.
- 2:56[Danny Reyes] Speaking of fires,
- 2:58[Danny Reyes] did they finally fix the thing everyone's been screaming about?
- 3:01[Becca Hartwell] Yes!
- 3:02[Becca Hartwell] Okay,
- 3:03[Becca Hartwell] so ComicBook dot com (Amanda K Oaks wrote this)
- 3:06[Becca Hartwell] says the update patches one of the most annoying longstanding issues.
- 3:11[Danny Reyes] Do not leave me hanging.
- 3:13[Danny Reyes] Which one?
- 3:14[Becca Hartwell] They're not naming it as one single thing; more like the whole cluster of fan voted annoyances.
- 3:19[Becca Hartwell] this people have been complaining about forever.
- 3:21[Becca Hartwell] So,
- 3:22[Becca Hartwell] so; and also what the heck,
- 3:24[Becca Hartwell] finally!
- 3:26[Becca Hartwell] Right?
- 3:27[Danny Reyes] Okay,
- 3:27[Danny Reyes] but real talk, is autonomy fixed because my Sims still stare at a burning stove like it's a Netflix show.
- 3:34[Becca Hartwell] I can't confirm that one specifically,
- 3:36[Becca Hartwell] but Sims Community's June Patch Piece did mention new testing features rolling out alongside some Moola offers.
- 3:44[Danny Reyes] Moolah meaning...
- 3:45[Danny Reyes] actual in-game currency stuff or testing
- 3:48[Becca Hartwell] Store offers,
- 3:49[Becca Hartwell] yeah.
- 3:50[Becca Hartwell] It's lighter than the May patch,
- 3:51[Becca Hartwell] from what Sims Community said,
- 3:53[Becca Hartwell] but still worth poking at.
- 3:55[Danny Reyes] features always make me nervous though remember when a test feature just meant your Sim's hair vanished for two weeks we
- 4:02[Becca Hartwell] I do,
- 4:02[Becca Hartwell] I do remember that.
- 4:04[Danny Reyes] love a dumpster fire actually
- 4:07[Becca Hartwell] Okay,
- 4:08[Becca Hartwell] but seventy fixes is a lot of plumbing to check under the hood.
- 4:12[Becca Hartwell] This is the kind of patch that doesn't get headlines but makes the game feel so much smoother day to day.
- 4:17[Danny Reyes] Sure, but meanwhile,
- 4:19[Danny Reyes] and I cannot believe I'm bringing this up already,
- 4:22[Becca Hartwell] Oh no,
- 4:23[Becca Hartwell] what?
- 4:24[Danny Reyes] the EA is over here fixing pool ladders and stove fires and there's a whole indie team that just quietly sold a million copies.
- 4:33[Becca Hartwell] Wait,
- 4:34[Becca Hartwell] are we talking about...
- 4:35[Danny Reyes] Yeah,
- 4:36[Danny Reyes] yeah we are.
- 4:39[Becca Hartwell] Okay,
- 4:39[Becca Hartwell] I feel like EA should be sweating a little right now, no?
- 4:43[Danny Reyes] I mean, come on, one month on the market and already at a million?
- 4:46[Danny Reyes] That's not nothing.
- 4:48[Becca Hartwell] So,
- 4:48[Becca Hartwell] real question,
- 4:50[Becca Hartwell] is quality of life patching enough when someone new just showed up swinging?
- 4:55[Danny Reyes] Guess we're about to find out.
- 5:02[Becca Hartwell] Okay,
- 5:02[Becca Hartwell] shifting gears,
- 5:04[Becca Hartwell] the actual million copy number is even wilder than the tease made it sound.
- 5:08[Danny Reyes] Right?
- 5:09[Danny Reyes] One month.
- 5:10[Danny Reyes] One!
- 5:11[Danny Reyes] Anna Koselke's keys on GamesRadar just casually drops that Paralives sold a million copies in its first month of early access.
- 5:18[Becca Hartwell] A million for a first-time indie studio?
- 5:21[Becca Hartwell] That's startling.
- 5:23[Danny Reyes] And Sims Community backed it up too, calling it a major sales moment for the studio.
- 5:28[Danny Reyes] Like in all caps practically screaming.
- 5:32[Becca Hartwell] I love that for them.
- 5:33[Becca Hartwell] Okay,
- 5:34[Becca Hartwell] but the detail I actually can't stop thinking about?
- 5:37[Danny Reyes] The naked Charlies?
- 5:38[Becca Hartwell] The naked Charlies.
- 5:40[Danny Reyes] Okay,
- 5:41[Danny Reyes] so for anyone who doesn't know,
- 5:43[Danny Reyes] Charlie is basically Paralives' default test character and apparently people love running around maps with no clothes on as a bit.
- 5:51[Becca Hartwell] A Sims 2 streaking tradition,
- 5:54[Becca Hartwell] truly.
- 5:54[Becca Hartwell] Really.
- 5:54[Danny Reyes] Exactly.
- 5:55[Danny Reyes] And GamesRadar reported only 170 of those showed up uninvited across a million players.
- 6:01[Danny Reyes] That's not even a rounding error.
- 6:03[Danny Reyes] That's basically zero chaos.
- 6:05[Becca Hartwell] Wait, 170 total out of a million people playing?
- 6:10[Danny Reyes] 170.
- 6:11[Danny Reyes] I was expecting way more, honestly.
- 6:13[Danny Reyes] The internet usually finds a way.
- 6:16[Becca Hartwell] Give it time, Danny.
- 6:18[Becca Hartwell] Give it time.
- 6:18[Danny Reyes] Okay,
- 6:19[Danny Reyes] but here's my pushback.
- 6:20[Danny Reyes] One great launch month doesn't mean staying power.
- 6:23[Danny Reyes] Sims 4 has survived,
- 6:25[Danny Reyes] what,
- 6:25[Danny Reyes] a decade plus of drama because EA keeps feeding it content?
- 6:29[Danny Reyes] Can Paralives keep that energy up?
- 6:32[Becca Hartwell] Fair,
- 6:32[Becca Hartwell] but the early signs are good.
- 6:34[Becca Hartwell] The Punished Backlogs early access preview from Alexia Dahlin called it a beautiful beginning,
- 6:39[Becca Hartwell] like the framing alone tells you the tone.
- 6:42[Danny Reyes] A beginning,
- 6:43[Danny Reyes] not a finished product.
- 6:45[Danny Reyes] Managed expectations.
- 6:47[Becca Hartwell] Right.
- 6:48[Becca Hartwell] And honestly,
- 6:49[Becca Hartwell] that reminds me of Sims 1 and 2,000.
- 6:52[Becca Hartwell] Janky,
- 6:53[Becca Hartwell] ambitious,
- 6:54[Becca Hartwell] everyone forgiving the rough edges because the foundation felt right.
- 6:58[Danny Reyes] Okay, I'll allow the comparison.
- 7:00[Becca Hartwell] But speaking of managed expectations,
- 7:03[Becca Hartwell] GamesRadar also confirmed the WickedWhims question everyone's been whispering about.
- 7:07[Danny Reyes] Oh,
- 7:08[Danny Reyes] the mod question.
- 7:09[Becca Hartwell] Yeah,
- 7:10[Becca Hartwell] the dev straight up told Anna Koselke, quote,
- 7:12[Becca Hartwell] sorry,
- 7:13[Becca Hartwell] but that's not happening for Paralives. No NSFW animation mod like WickedWhims.
- 7:19[Danny Reyes] Which honestly tracks. Different studio,
- 7:22[Danny Reyes] different platform,
- 7:23[Danny Reyes] probably different liability appetite too.
- 7:25[Becca Hartwell] Sure,
- 7:26[Becca Hartwell] but fans in that article are already saying someone else will step up and build it anyway.
- 7:31[Becca Hartwell] The modding community does not take no for an answer.
- 7:34[Danny Reyes] 22,000 Steam mods in a month, according to that same GamesRadar piece.
- 7:39[Danny Reyes] Somebody's gonna try.
- 7:40[Becca Hartwell] 22,000?
- 7:42[Becca Hartwell] Okay,
- 7:43[Becca Hartwell] that number I did not know.
- 7:44[Becca Hartwell] That's Sims-level modder energy already.
- 7:47[Danny Reyes] It really is. And honestly,
- 7:49[Danny Reyes] it's proof the whole life sims space just got
- 7:52[Danny Reyes] It's got a lot crowded.
- 7:53[Becca Hartwell] Crowded in the good way, though.
- 7:55[Becca Hartwell] Competition breeding actual features,
- 7:57[Becca Hartwell] not just pool ladder fixes.
- 7:59[Danny Reyes] Low blow,
- 8:00[Danny Reyes] but fair.
- 8:01[Danny Reyes] And speaking of the field getting crowded...
- 8:04[Becca Hartwell] There's a whole wave of new life sims trying their own angle right now.
- 8:08[Danny Reyes] Vampires, monster hunting,
- 8:10[Danny Reyes] hand-drawn anime worlds,
- 8:12[Danny Reyes] it's a lot.
- 8:13[Becca Hartwell] Sewell-Sewell to the competition,
- 8:15[Becca Hartwell] honestly.
- 8:15[Becca Hartwell] Let's get into who's actually showing up.
- 8:23[Danny Reyes] Okay,
- 8:24[Danny Reyes] flipping the lens a little,
- 8:25[Danny Reyes] it's not just Paralives coming for the crown.
- 8:28[Danny Reyes] There's a whole wave of these things.
- 8:30[Becca Hartwell] Right,
- 8:31[Becca Hartwell] like the genre's just blooming right now,
- 8:34[Becca Hartwell] in a chaotic garden kind of way.
- 8:36[Danny Reyes] Chelsey Quezada wrote about this one for GamesRadar, and I'm obsessed already.
- 8:39[Danny Reyes] Moonlight Peaks is a farming sim,
- 8:41[Danny Reyes] but your character's a vampire.
- 8:44[Danny Reyes] Wait,
- 8:46[Becca Hartwell] a vampire farmer?
- 8:46[Becca Hartwell] Yeah,
- 8:48[Danny Reyes] you move into your family's abandoned farmstead.
- 8:48[Danny Reyes] And it's mixing that cozy farm vibe with straight-up gothic supernatural stuff.
- 8:51[Danny Reyes] And it's releasing July 7th.
- 8:56[Danny Reyes] And it's releasing July 7th.
- 8:58[Becca Hartwell] That's fast. Like, that's basically next week.
- 9:01[Danny Reyes] I know.
- 9:02[Danny Reyes] I'm building my whole aesthetic around it already.
- 9:06[Becca Hartwell] Okay,
- 9:06[Becca Hartwell] but the one I keep seeing on my feed is Monster Fantasy.
- 9:10[Danny Reyes] Ooh,
- 9:11[Danny Reyes] tell me.
- 9:11[Becca Hartwell] So IGN got hands-on with an early build,
- 9:15[Becca Hartwell] and Tristan Ogilvie described it as basically Monster Hunter Energy.
- 9:19[Becca Hartwell] be smashed into Animal Crossing chill.
- 9:22[Danny Reyes] Wait,
- 9:23[Danny Reyes] those feel like opposites, though.
- 9:25[Becca Hartwell] That's the whole point.
- 9:26[Becca Hartwell] Automaton talked to the devs about this,
- 9:29[Becca Hartwell] and apparently combat is fully skippable.
- 9:32[Becca Hartwell] You can just go catch bugs and hang out with villagers if you want.
- 9:35[Danny Reyes] So no pressure to actually hunt the big scary monsters?
- 9:40[Becca Hartwell] None.
- 9:41[Becca Hartwell] You choose your own difficulty,
- 9:43[Becca Hartwell] basically.
- 9:44[Becca Hartwell] Big beast hunting or just vibes.
- 9:46[Danny Reyes] The autonomy really said,
- 9:48[Danny Reyes] choose violence.
- 9:49[Danny Reyes] Or don't. Your call.
- 9:50[Becca Hartwell] Exactly!
- 9:51[Becca Hartwell] It's built-in consent honestly kind of refreshing.
- 9:55[Danny Reyes] Okay,
- 9:55[Danny Reyes] that's genuinely appealing to me because sometimes I just want to decorate a farm and pet a chicken.
- 10:01[Danny Reyes] I don't need a boss fight.
- 10:02[Becca Hartwell] Same!
- 10:03[Becca Hartwell] So which one are you actually installing first?
- 10:07[Danny Reyes] Uh, don't make me choose.
- 10:09[Danny Reyes] Probably Moonlight Peaks, just because the release date's already locked.
- 10:12[Danny Reyes] LOCKED.
- 10:13[Becca Hartwell] Fair,
- 10:14[Becca Hartwell] but hold on,
- 10:14[Becca Hartwell] there's a third one and it might steal both your picks.
- 10:18[Danny Reyes] Wait,
- 10:18[Danny Reyes] what?
- 10:19[Becca Hartwell] Vivarium:
- 10:20[Becca Hartwell] Explosion Network broke this one-hand drawn art style,
- 10:24[Becca Hartwell] straight up inspired by classic anime.
- 10:27[Danny Reyes] Oh,
- 10:27[Danny Reyes] that's giving Sims Two in the best way—honestly,
- 10:30[Danny Reyes] that painterly nostalgia thing.
- 10:32[Becca Hartwell] Right?
- 10:33[Becca Hartwell] No release date yet from what they reported but the art alone has people talking.
- 10:38[Danny Reyes] Seriously.
- 10:39[Danny Reyes] It's wild how none of these are trying to just be Sims-but-different.
- 10:43[Danny Reyes] They've each got their own weird hook.
- 10:45[Becca Hartwell] vampire farming,
- 10:47[Becca Hartwell] skippable monster fights,
- 10:49[Becca Hartwell] hand-drawn anime worlds.
- 10:50[Becca Hartwell] The genre isn't shrinking,
- 10:52[Becca Hartwell] it's splitting into flavors.
- 10:54[Danny Reyes] Which, honestly,
- 10:56[Danny Reyes] good.
- 10:56[Danny Reyes] More options,
- 10:57[Danny Reyes] more communities,
- 10:59[Danny Reyes] more people building weird little worlds.
- 11:01[Becca Hartwell] Speaking of the people actually building things...
- 11:04[Danny Reyes] Oh,
- 11:04[Danny Reyes] I love where this is going.
- 11:06[Becca Hartwell] Because all these new games are cool,
- 11:09[Becca Hartwell] but nothing beats what our own community's been cooking up lately.
- 11:12[Danny Reyes] Seriously,
- 11:13[Danny Reyes] we've got a viral wedding build,
- 11:16[Danny Reyes] a mod for actual in-game proposals,
- 11:18[Danny Reyes] someone painting Sim screenshots like fine art.
- 11:22[Becca Hartwell] And new Marketplace packs dropping too.
- 11:24[Becca Hartwell] It's a lot, and it's all next.
- 11:26[Danny Reyes] Stick around, this next part's the good stuff.
- 11:35[Danny Reyes] Shifting gears to something wholesome for once:
- 11:38[Danny Reyes] Ella and Hannah's wedding build.
- 11:40[Becca Hartwell] Okay,
- 11:41[Becca Hartwell] yes,
- 11:41[Becca Hartwell] I saw this.
- 11:42[Becca Hartwell] BuzzFeed brought them in to plan the whole thing in Sims 4?
- 11:46[Danny Reyes] Right!
- 11:46[Danny Reyes] They're engaged in real life,
- 11:48[Danny Reyes] and they designed their dream wedding in game first.
- 11:51[Danny Reyes] It's so sweet.
- 11:52[Becca Hartwell] That's the most wholesome use of a build mode budget I've heard all week.
- 11:56[Danny Reyes] And it's blowing up because it's genuine,
- 11:58[Danny Reyes] you know?
- 11:59[Danny Reyes] It's not some crazy mansion flex.
- 12:01[Danny Reyes] Blacks, it's just two people planning their day.
- 12:04[Becca Hartwell] Speaking of weddings,
- 12:06[Becca Hartwell] did you see the mod that goes with this energy perfectly?
- 12:09[Danny Reyes] Ever After,
- 12:10[Danny Reyes] right?
- 12:10[Danny Reyes] Sims Community just put out a whole guide on it.
- 12:13[Becca Hartwell] Yeah, the creators,
- 12:14[Becca Hartwell] ThatsSoJordy, and The Pitch is basically,
- 12:17[Becca Hartwell] what if proposals had actual stakes?
- 12:20[Danny Reyes] Like your sim can get cold feet at the altar?
- 12:23[Becca Hartwell] Apparently,
- 12:24[Becca Hartwell] Sims Community's Guide says it adds real tension to whether your sim says yes.
- 12:29[Danny Reyes] I need this immediately.
- 12:31[Danny Reyes] Base game weddings are so flat. It's just click, accept,
- 12:34[Danny Reyes] and move on.
- 12:35[Becca Hartwell] Right?
- 12:36[Becca Hartwell] No drama,
- 12:36[Becca Hartwell] no runaway bride moment.
- 12:38[Danny Reyes] The autonomy just stands there and says,
- 12:41[Danny Reyes] sure,
- 12:41[Danny Reyes] I guess.
- 12:42[Becca Hartwell] Exactly.
- 12:43[Becca Hartwell] So this mod's giving actual narrative weight to it.
- 12:47[Danny Reyes] Okay,
- 12:47[Danny Reyes] switching from weddings to something totally different.
- 12:50[Danny Reyes] Have you seen Sasha Yazovs art?
- 12:53[Becca Hartwell] Oh,
- 12:53[Becca Hartwell] the airbrush paintings,
- 12:55[Becca Hartwell] yes.
- 12:55[Becca Hartwell] Paul Moore covered this,
- 12:57[Becca Hartwell] and I've had the image...
- 12:57[Becca Hartwell] The images open in a tab for days.
- 13:00[Danny Reyes] It's nice that ran the piece and it's Sims screenshots turned into actual paintings,
- 13:05[Danny Reyes] like late 2000s game aesthetic but rendered by hand.
- 13:09[Speaker 3] Mm-hmm.
- 13:09[Becca Hartwell] There's something about seeing a loading screen or a build turned into like a real painting.
- 13:15[Becca Hartwell] It hits different.
- 13:16[Danny Reyes] It's giving nostalgia but also fine art at the same time.
- 13:20[Danny Reyes] I didn't expect to get emotional over pixel Sims but here we are.
- 13:24[Danny Reyes] are
- 13:24[Becca Hartwell] Same. It's wild how much love people put into just reframing the game visually.
- 13:30[Danny Reyes] Okay,
- 13:31[Danny Reyes] before I forget,
- 13:32[Danny Reyes] we gotta mention the new Maker Packs,
- 13:34[Danny Reyes] too.
- 13:34[Becca Hartwell] Right.
- 13:35[Becca Hartwell] Sims Community posted this.
- 13:37[Becca Hartwell] Three new packs dropped in the marketplace.
- 13:39[Danny Reyes] Two free,
- 13:40[Danny Reyes] one paid.
- 13:41[Danny Reyes] There's a Create-a-Sim pack from Boschiana.
- 13:43[Becca Hartwell] And a build mode pack,
- 13:45[Becca Hartwell] too,
- 13:45[Becca Hartwell] both free.
- 13:46[Danny Reyes] Excitingly, free CAS content and free build items in this-
- 13:50[Danny Reyes] The same week!
- 13:52[Danny Reyes] Take my download bandwidth.
- 13:53[Becca Hartwell] The community makers are just out here working overtime!
- 13:57[Danny Reyes] Honestly between the wedding build,
- 13:59[Danny Reyes] the mods-
- 14:00[Becca Hartwell] God,
- 14:00[Becca Hartwell] the art,
- 14:01[Becca Hartwell] the Maker Packs.
- 14:02[Becca Hartwell] This is such a good week for creativity in this community.
- 14:05[Danny Reyes] It really is.
- 14:06[Danny Reyes] Like every corner of it is somebody making something because they love it.
- 14:11[Becca Hartwell] And EA didn't even have to do anything for half of this.
- 14:14[Danny Reyes] The community is doing the heavy lifting as usual.
- 14:17[Becca Hartwell] If you haven't checked the Gallery lately,
- 14:20[Becca Hartwell] genuinely go look.
- 14:21[Becca Hartwell] There's stuff in there that'll make you want to boot the game up tonight.
- 14:24[Danny Reyes] Yeah,
- 14:25[Danny Reyes] go find something weird and beautiful in there.
- 14:27[Danny Reyes] Tag us if you build something wild.
- 14:29[Becca Hartwell] We'd love to see it.
- 14:36[Becca Hartwell] Okay, so today in a nutshell,
- 14:39[Becca Hartwell] patch notes,
- 14:40[Becca Hartwell] indie Sims, and Danny's pool ladder jokes.
- 14:44[Danny Reyes] I stand by that one.
- 14:46[Danny Reyes] EA is out here fixing stove fires while an indie team quietly hits a million sales.
- 14:52[Becca Hartwell] Right?
- 14:53[Becca Hartwell] That's the wild part of this episode.
- 14:55[Becca Hartwell] Big studios and scrappy indies both winning,
- 14:58[Becca Hartwell] just differently.
- 14:59[Danny Reyes] And honestly,
- 15:00[Danny Reyes] the fact that Paralives only got 170...
- 15:03[Danny Reyes] The uninvited naked Charlies, that's giving surprisingly wholesome chaos.
- 15:09[Becca Hartwell] 170!
- 15:10[Becca Hartwell] I was expecting way more.
- 15:12[Danny Reyes] Same.
- 15:13[Danny Reyes] Whether that momentum holds is the real question going forward.
- 15:18[Becca Hartwell] Totally.
- 15:18[Becca Hartwell] Anyway,
- 15:19[Becca Hartwell] huge thanks for hanging out with us today,
- 15:21[Becca Hartwell] Simmers.
- 15:22[Danny Reyes] If you liked it, subscribe,
- 15:24[Danny Reyes] leave us a review.
- 15:25[Danny Reyes] It genuinely helps people find the show.
- 15:27[Becca Hartwell] And tell us your wildest Sims stories.
- 15:30[Becca Hartwell] We're at...
- 15:30[Becca Hartwell] at PlumbobReport everywhere.
- 15:32[Danny Reyes] Soul soul simmers.
- 15:33[Becca Hartwell] See you next time.