Latest / The Plumbob Report / The Plumbob Report: Paralives Is Here, Vivarium Is Gorgeous, and The Sims Is Still Chaotic
Transcript
- 0:13[Becca Hartwell] And welcome back to the Plumbob Report.
- 0:15[Becca Hartwell] I'm Becca Hartwell.
- 0:16[Danny Reyes] And I'm Danny Reyes. And oh my gosh, we have so much to cover today.
- 0:21[Becca Hartwell] So much. Where do we even start?
- 0:23[Danny Reyes] I mean, Paralives.
- 0:25[Danny Reyes] We have to start with Paralives.
- 0:27[Becca Hartwell] Right?
- 0:27[Becca Hartwell] The game hit early access,
- 0:29[Becca Hartwell] the Steam Workshop is already flooded with player-made content,
- 0:33[Becca Hartwell] and then, wait for it,
- 0:35[Becca Hartwell] a surprise free Unpacking collab just dropped at the Wholesome Direct.
- 0:39[Becca Hartwell] Direct. That's giving main
- 0:40[Danny Reyes] Wow.
- 0:41[Becca Hartwell] menu music energy right there.
- 0:42[Danny Reyes] Honestly,
- 0:43[Danny Reyes] and the dev team published their own known issues list,
- 0:47[Danny Reyes] which is like, that's not something you see every day.
- 0:50[Becca Hartwell] Transparent devs. Wild.
- 0:52[Danny Reyes] Wild,
- 0:53[Danny Reyes] right?
- 0:54[Danny Reyes] So we dig into all of that.
- 0:56[Becca Hartwell] And there's Vivarium!
- 0:57[Danny Reyes] Oh,
- 0:58[Danny Reyes] Vivarium.
- 0:59[Becca Hartwell] Ghibli visuals,
- 1:01[Becca Hartwell] Stardew Valley gameplay,
- 1:02[Becca Hartwell] dropped out of nowhere at the Xbox Showcase.
- 1:05[Danny Reyes] I
- 1:05[Becca Hartwell] PC Gamer called it the most pleasant surprise of the whole show.
- 1:10[Danny Reyes] have feelings.
- 1:11[Danny Reyes] Strong feelings.
- 1:13[Becca Hartwell] We know, we all know.
- 1:15[Danny Reyes] Plus, we've got a full summer life sim roundup.
- 1:18[Danny Reyes] Seed, Moonlight Peaks,
- 1:20[Danny Reyes] Cozy Grove, Camp Spirit,
- 1:22[Danny Reyes] Fields of Mistria 1.0.
- 1:24[Becca Hartwell] And Fourleaf Fields has a gossip mechanic that Danny completely lost it over.
- 1:30[Danny Reyes] I did not lose it. I was...
- 1:32[Danny Reyes] enthusiastically engaged.
- 1:35[Becca Hartwell] Sure.
- 1:35[Becca Hartwell] And we've got some Sims 4 content too.
- 1:38[Becca Hartwell] An IGN deep dive into a really fascinating Maxis bug story,
- 1:43[Becca Hartwell] a lovely Mashable feature on Lil'
- 1:45[Becca Hartwell] Simsie,
- 1:45[Becca Hartwell] and Sims 2 mods that are somehow still being used in 2026.
- 1:50[Danny Reyes] The autonomy really said choose violence and never stopped.
- 1:55[Becca Hartwell] Okay, let's get into it.
- 1:57[Becca Hartwell] Paralives first.
- 2:03[Speaker 3] We want to hear from you.
- 2:05[Speaker 3] Submit questions via the web form in the description,
- 2:07[Speaker 3] or give us a call at seven four seven six seven seven one zero three seven and leave your question.
- 2:14[Speaker 3] Don't be shy,
- 2:15[Speaker 3] our AI assistant makes it super easy.
- 2:22[Speaker 3] Okay,
- 2:22[Speaker 3] so Paralives dropped, and I genuinely don't think the internet was ready.
- 2:27[Danny Reyes] Ready?
- 2:28[Danny Reyes] Becca, people were not okay.
- 2:30[Danny Reyes] Like, the Steam Workshop flooded so fast, it almost broke my brain scrolling through it.
- 2:36[Speaker 3] DualShockers ran a piece this week just about the player-made content,
- 2:40[Speaker 3] and the volume is wild.
- 2:42[Speaker 3] We're talking hundreds of items already uploaded,
- 2:45[Speaker 3] custom furniture,
- 2:46[Speaker 3] hairstyles, whole room builds.
- 2:48[Becca Hartwell] builds.
- 2:49[Danny Reyes] In early access,
- 2:50[Danny Reyes] that's the thing that gets me.
- 2:52[Danny Reyes] The game just started and the community said,
- 2:55[Danny Reyes] sure,
- 2:55[Danny Reyes] but what if we made more stuff?
- 2:58[Becca Hartwell] Which,
- 2:59[Becca Hartwell] honestly,
- 2:59[Becca Hartwell] that's giving Sims 2 in the best ways,
- 3:02[Becca Hartwell] because that community did the same thing.
- 3:05[Becca Hartwell] Modders were shipping before the disc was cold.
- 3:07[Danny Reyes] And on top of all that,
- 3:09[Danny Reyes] there's the Unpacking collab.
- 3:11[Danny Reyes] Sims community covered it on Saturday and it dropped the same day as the Wholesome Direct.
- 3:16[Danny Reyes] Correct.
- 3:16[Speaker 3] A free update,
- 3:18[Speaker 3] not paid,
- 3:19[Speaker 3] free.
- 3:20[Speaker 3] You get new stories and brand new assets from the Unpacking crossover,
- 3:24[Speaker 3] and it was just there waiting for you.
- 3:27[Danny Reyes] Swell, swell, and also what the heck, because when is that ever how it works?
- 3:32[Speaker 3] Right?
- 3:33[Speaker 3] Usually we're out here spending $20 on a stuff pack that's mostly one couch.
- 3:39[Danny Reyes] One couch and 18 color swatches of the same carpet.
- 3:42[Speaker 3] Okay,
- 3:43[Speaker 3] but let's actually talk character creation for a second, because DualShockers also published a piece about the customization options,
- 3:50[Speaker 3] and I had feelings.
- 3:52[Danny Reyes] Good feelings or I'm never touching CAS again feelings?
- 3:56[Speaker 3] Both.
- 3:58[Becca Hartwell] They broke down 10 genuinely flexible tools.
- 4:01[Becca Hartwell] We're talking body proportions,
- 4:03[Becca Hartwell] skin details,
- 4:04[Becca Hartwell] the kind of granular stuff where you can literally make any character you're picturing.
- 4:09[Danny Reyes] That's wild,
- 4:10[Danny Reyes] because CAS in Sims 4 has gotten better, no question,
- 4:14[Danny Reyes] but there are still moments where you're like,
- 4:16[Danny Reyes] I want this one specific nose and the game has four noses.
- 4:21[Speaker 3] Four noses, and they're all the same nose with different amounts of regret.
- 4:25[Danny Reyes] Exactly. So hearing that Paralives built flexibility in from the jump is kind of a big deal.
- 4:31[Speaker 3] I mean, come on. They're a small indie team, and they're coming out the gate with that level of creative freedom.
- 4:37[Speaker 3] That's not nothing.
- 4:39[Danny Reyes] OK,
- 4:39[Danny Reyes] but I do have to play skeptic here for a second, because this is early access and early access means bugs.
- 4:46[Speaker 3] Oh, absolutely.
- 4:47[Speaker 3] Sims Community published a full known issues list as of June 3rd, and the dev team put it out themselves to keep players in the loop.
- 4:55[Danny Reyes] Wait,
- 4:56[Danny Reyes] they published their own bug list?
- 4:58[Speaker 3] They did,
- 4:59[Speaker 3] which is honestly kind of refreshing.
- 5:01[Speaker 3] Transparent about what's broken,
- 5:03[Speaker 3] actively communicating.
- 5:05[Danny Reyes] The autonomy really said choose violence on a few of those, I'm guessing.
- 5:11[Speaker 3] There may have been some paras standing around doing absolutely nothing useful while their needs tanked, so yes,
- 5:18[Speaker 3] very familiar energy.
- 5:20[Danny Reyes] We love that for them.
- 5:22[Danny Reyes] No,
- 5:23[Danny Reyes] but actually that transparency thing matters because nothing kills early access hype faster than silence.
- 5:29[Speaker 3] And the response so far seems genuine,
- 5:32[Speaker 3] like the team is paying attention.
- 5:33[Speaker 3] It's a small studio,
- 5:35[Speaker 3] Alex,
- 5:35[Speaker 3] Maxis,
- 5:36[Speaker 3] and crew.
- 5:36[Speaker 3] And they're clearly watching what players are doing.
- 5:39[Danny Reyes] Which tracks with why the community content flooded in so fast:
- 5:43[Danny Reyes] people feel like they're building something together with the devs, not just beta testing and hoping.
- 5:49[Speaker 3] That's the thing with indie life sims right now:
- 5:51[Speaker 3] the community isn't just playing,
- 5:53[Speaker 3] they're co-creating, and Paralives is leaning into that hard.
- 5:57[Danny Reyes] Okay,
- 5:58[Danny Reyes] but speaking of things that made the internet collectively lose its mind this week.
- 6:02[Speaker 3] Oh no,
- 6:03[Speaker 3] what did you see?
- 6:04[Danny Reyes] There was a game that showed up
- 6:05[Danny Reyes] showed up at a major showcase and looked almost offensively pretty,
- 6:09[Danny Reyes] like the kind of visuals that make you put down your controller and just stare.
- 6:14[Becca Hartwell] Okay,
- 6:15[Becca Hartwell] you have my full attention.
- 6:17[Danny Reyes] And here's my question for you.
- 6:19[Danny Reyes] When a cozy life sim actually has a mystery hiding underneath all that beauty,
- 6:24[Danny Reyes] does that make it more interesting or does the coziness kind of fight the tension?
- 6:30[Becca Hartwell] Hmm,
- 6:30[Becca Hartwell] that's a good question,
- 6:32[Becca Hartwell] actually.
- 6:33[Speaker 3] Because those two things can live together,
- 6:35[Speaker 3] but they have to be balanced just right.
- 6:38[Danny Reyes] Right,
- 6:38[Danny Reyes] so what does that even look like when it's done well?
- 6:47[Becca Hartwell] Okay, shifting gears a little,
- 6:49[Becca Hartwell] because something snuck up on me at the Xbox Showcase this week and I need to talk about it.
- 6:55[Becca Hartwell] Vivarium!
- 6:56[Becca Hartwell] How did we not see that coming?
- 6:57[Danny Reyes] I was literally watching the show.
- 7:00[Becca Hartwell] Okay,
- 7:00[Becca Hartwell] so now I'm like,
- 7:00[Becca Hartwell] okay,
- 7:01[Becca Hartwell] guns,
- 7:02[Becca Hartwell] explosions,
- 7:03[Becca Hartwell] another battle royale, and then suddenly it's just a tiny person living in a drawn anime village.
- 7:08[Becca Hartwell] My brain did a full reset.
- 7:10[Danny Reyes] Right?
- 7:11[Danny Reyes] And then you look closer and it's gorgeous.
- 7:13[Danny Reyes] Like,
- 7:14[Danny Reyes] PC Gamer called out the Studio Ghibli influence,
- 7:16[Danny Reyes] and honestly,
- 7:17[Danny Reyes] that's the only way to describe it.
- 7:19[Danny Reyes] It's that soft,
- 7:20[Danny Reyes] warm,
- 7:20[Danny Reyes] golden hour watercolor aesthetic.
- 7:22[Becca Hartwell] The Ghibli comp is right there on the surface,
- 7:25[Becca Hartwell] but okay.
- 7:26[Becca Hartwell] I'll be real for a second. When I first saw it, I was a little like,
- 7:29[Becca Hartwell] is this just vibes? Because there are a lot of pretty,
- 7:33[Becca Hartwell] cozy games.
- 7:34[Danny Reyes] Fair.
- 7:34[Becca Hartwell] So what actually pulled you in?
- 7:37[Danny Reyes] Okay,
- 7:37[Danny Reyes] so here's the thing.
- 7:39[Danny Reyes] Kotaku described it as a life sim with a mystery hiding underneath all the coziness.
- 7:43[Danny Reyes] Your characters literally living inside a Vivarium and there are secrets buried in that world.
- 7:48[Danny Reyes] It's not just farm crops,
- 7:50[Danny Reyes] make friends,
- 7:51[Danny Reyes] repeat.
- 7:52[Speaker 3] Wait,
- 7:52[Speaker 3] a Vivarium?
- 7:54[Speaker 3] Like, that's the actual setting?
- 7:56[Danny Reyes] That's the actual setting!
- 7:57[Danny Reyes] You're a tiny person inside a Vivarium, and according to TheXboxHub,
- 8:01[Danny Reyes] the story elements involve meaningful choices that affect how that mystery unfolds.
- 8:06[Speaker 3] Okay,
- 8:07[Speaker 3] okay,
- 8:07[Speaker 3] I'm in.
- 8:08[Speaker 3] That sim is not okay,
- 8:10[Speaker 3] and I mean that as a compliment.
- 8:12[Danny Reyes] Exactly the right energy.
- 8:13[Speaker 3] So gameplay-wise,
- 8:15[Speaker 3] what are we actually doing day-to-day?
- 8:17[Danny Reyes] Player.One had a good breakdown.
- 8:19[Danny Reyes] It's Stardew Valley-like.
- 8:20[Danny Reyes] Ghibli-esque structure,
- 8:22[Danny Reyes] farming,
- 8:22[Danny Reyes] crafting,
- 8:23[Danny Reyes] building relationships.
- 8:24[Danny Reyes] But the Ghibli art direction is doing something specific for the tone.
- 8:28[Danny Reyes] It's slower,
- 8:29[Danny Reyes] more contemplative.
- 8:31[Speaker 3] Mm-hmm. Which honestly,
- 8:32[Speaker 3] for the Sims fan base,
- 8:34[Speaker 3] I feel like that's a direct line.
- 8:36[Speaker 3] Like, we already spend 45 minutes decorating one room,
- 8:39[Speaker 3] we are built for slow.
- 8:41[Danny Reyes] We are absolutely built for slow.
- 8:44[Danny Reyes] And I think that's why Vivarium feels like it's talking to us.
- 8:46[Danny Reyes] To us specifically. Sims players,
- 8:49[Danny Reyes] cozy game people,
- 8:50[Danny Reyes] we're cousins.
- 8:51[Danny Reyes] Same DNA.
- 8:52[Becca Hartwell] The crossover audience is real.
- 8:54[Becca Hartwell] Someone who builds a cottage for six hours in Sims 4 is the same person who will absolutely watch a Studio Ghibli movie on loop.
- 9:02[Danny Reyes] 100%! And the timing is interesting too because this is coming to Xbox and PC.
- 9:08[Danny Reyes] Video Games Chronicle had the confirmed platforms with a
- 9:12[Danny Reyes] The 2027 window.
- 9:13[Danny Reyes] So it's not a right now thing,
- 9:16[Danny Reyes] but it's real enough that people are already excited.
- 9:19[Becca Hartwell] Hmm,
- 9:20[Becca Hartwell] 2027 is a ways out.
- 9:21[Danny Reyes] It is,
- 9:22[Danny Reyes] but honestly,
- 9:23[Danny Reyes] after this week, with Paralives and early access,
- 9:27[Danny Reyes] Vivarium announced,
- 9:29[Danny Reyes] it feels like the whole life sim genre just woke up.
- 9:34[Speaker 3] Motherlode energy right there the genre just typed in the cheat code and
- 9:38[Danny Reyes] The team really understood the assignment,
- 9:41[Danny Reyes] all of them, across multiple studios.
- 9:44[Speaker 3] it's not just those two like i keep looking at what's coming this summer and it's a lot
- 9:49[Danny Reyes] So much. We've actually got a whole wave of releases stacking up.
- 9:54[Danny Reyes] Seed, Moonlight Peaks, Fields of Mistria hitting 1.0,
- 9:58[Danny Reyes] Cozy Grove Camp Spirit.
- 9:59[Danny Reyes] And some of them are arriving faster than you'd think.
- 10:03[Becca Hartwell] How fast are we talking?
- 10:04[Danny Reyes] Like, July fast.
- 10:06[Danny Reyes] Some of them are basically already here.
- 10:08[Becca Hartwell] Okay,
- 10:09[Becca Hartwell] wait,
- 10:09[Becca Hartwell] we need to get into that.
- 10:16[Danny Reyes] Okay,
- 10:16[Danny Reyes] and we're not even done yet, because summer is genuinely stacked.
- 10:20[Speaker 3] Like offensively stacked.
- 10:22[Speaker 3] Let's just run through it real quick.
- 10:24[Speaker 3] Dean Takahashi over at GamesBeat reported that SEED, the massively multiplayer society life sim,
- 10:31[Speaker 3] hits early access July 21st.
- 10:33[Danny Reyes] July 21st, and that one's been in the works forever.
- 10:37[Danny Reyes] The whole build a civilization with strangers premise is either going to be
- 10:41[Danny Reyes] to be amazing or completely chaotic.
- 10:45[Speaker 3] The autonomy really said,
- 10:46[Speaker 3] choose violence,
- 10:47[Speaker 3] and that seeds entire pitch, honestly.
- 10:51[Danny Reyes] Exactly.
- 10:51[Danny Reyes] And then also in July,
- 10:53[Danny Reyes] Moonlight Peaks, the cozy vampire life sim,
- 10:57[Danny Reyes] Mike Wilton at All Hallows Geek covered this.
- 10:59[Danny Reyes] The demo is out right now on PC and Switch.
- 11:02[Speaker 3] Wait, the demo is already live?
- 11:05[Danny Reyes] Already live.
- 11:06[Danny Reyes] Go play it.
- 11:06[Speaker 3] Okay,
- 11:07[Speaker 3] and Cozy Grove Camp Spirit.
- 11:08[Speaker 3] Same month,
- 11:10[Speaker 3] July fifteenth,
- 11:11[Speaker 3] Jessica Conditt at Engadget had the story,
- 11:13[Speaker 3] Spry Fox bringing it to all the consoles and PC.
- 11:17[Danny Reyes] Spry Fox-love them-and then August:
- 11:20[Danny Reyes] Fields of Mistria hits one point o-according to GosuGamers we're getting marriage,
- 11:25[Danny Reyes] kids,
- 11:26[Danny Reyes] the
- 11:26[Speaker 3] Mhm.
- 11:26[Danny Reyes] full package.
- 11:27[Danny Reyes] That one's been in early access and people are obsessed.
- 11:31[Speaker 3] Right,
- 11:31[Speaker 3] and a one point o is a big deal,
- 11:33[Speaker 3] that's not just an update,
- 11:35[Speaker 3] that's a s
- 11:35[Becca Hartwell] Statement.
- 11:36[Danny Reyes] Totally.
- 11:37[Danny Reyes] And okay,
- 11:37[Danny Reyes] I have to talk about Fourleaf Fields because I saw this PC Gamer piece from Andrea Shearon and I immediately texted you.
- 11:44[Becca Hartwell] The gossip one?
- 11:46[Danny Reyes] The gossip one.
- 11:48[Danny Reyes] It's a farming sim and it has a mechanic where you literally spill the tea about other villagers,
- 11:53[Danny Reyes] like gossip is a gameplay mechanic.
- 11:57[Speaker 3] That sim is not okay.
- 11:58[Danny Reyes] Right?
- 11:59[Speaker 3] And honestly,
- 11:59[Danny Reyes]
- 11:59[Speaker 3] neither am I. I need this game.
- 12:03[Danny Reyes] It's chaotic in the best possible way.
- 12:05[Danny Reyes] The PC Gamer headline literally said,
- 12:08[Danny Reyes] Your secret is not safe with me. And I felt that personally.
- 12:12[Speaker 3] Okay,
- 12:13[Speaker 3] so we've got Seed, Moonlight Peaks, Cozy Grove, Camp Spirit,
- 12:17[Speaker 3] Fields of Mistria at 1.0, and Fourleaf Fields all landing this summer. That's five games!
- 12:24[Danny Reyes] Five!
- 12:25[Danny Reyes] And each one has a totally different flavor!
- 12:27[Danny Reyes] Vampire cozy,
- 12:29[Danny Reyes] civilization builder,
- 12:30[Danny Reyes] camp vibes,
- 12:32[Danny Reyes] farming romance,
- 12:33[Danny Reyes] chaotic gossip simulator?
- 12:35[Speaker 3] I love that last genre,
- 12:37[Speaker 3] chaotic gossip simulator.
- 12:39[Danny Reyes] It's a genre now,
- 12:40[Danny Reyes] we're calling it!
- 12:41[Speaker 3] I mean, look,
- 12:43[Speaker 3] between Paralives' Vivarium dropping in 2027 and all of this,
- 12:48[Speaker 3] Life Sim fans are eating this year.
- 12:50[Danny Reyes] We really are.
- 12:51[Danny Reyes] Okay,
- 12:51[Danny Reyes] but speaking of which, we should probably check in on our actual Sims,
- 12:55[Danny Reyes] because there is some genuinely interesting stuff happening in Sims 4 land this week.
- 12:59[Speaker 3] Yes,
- 13:00[Speaker 3] and by interesting,
- 13:02[Speaker 3] I mean there's a bug story that is going to make you appreciate software engineers in a new way.
- 13:07[Danny Reyes] Oh no.
- 13:08[Danny Reyes] Okay,
- 13:09[Danny Reyes] let's hear it.
- 13:15[Danny Reyes] Okay,
- 13:15[Danny Reyes] so the Maxis bug story.
- 13:17[Danny Reyes] I've been waiting to talk about this.
- 13:19[Speaker 3] I could tell.
- 13:21[Danny Reyes] IGN actually sat down with The Sims 4 team about why improving infant pickups and put-downs was so hard.
- 13:28[Danny Reyes] And the developer basically said solving a bug is 90% of the work,
- 13:32[Danny Reyes] just finding it.
- 13:33[Speaker 3] Okay, that quote hit different because every time I'm waiting six months for a patch, I'm like, what are they doing in there?
- 13:40[Danny Reyes] Right?
- 13:41[Danny Reyes] And this actually answers it.
- 13:43[Danny Reyes] The behavior systems for infants are tangled into so many other animations and AI states that pulling one thread unravels something completely unrelated.
- 13:53[Speaker 3] That's giving Sims 2 in the best way:
- 13:55[Speaker 3] the code is haunted.
- 13:57[Danny Reyes] It is haunted!
- 13:58[Danny Reyes] Twenty-plus years.
- 14:00[Becca Hartwell] Birth of Spaghetti.
- 14:01[Becca Hartwell] I love them for being honest about it.
- 14:03[Danny Reyes] Okay,
- 14:03[Danny Reyes] but speaking of people being honest about their Sims situation,
- 14:07[Danny Reyes] Mashable did a whole piece on Lil'
- 14:09[Danny Reyes] Simsie this week.
- 14:10[Becca Hartwell] Good.
- 14:10[Becca Hartwell] She deserves it.
- 14:12[Danny Reyes] She turned playing Sims into an actual career and Mashable, like a mainstream outlet,
- 14:17[Becca Hartwell] Yeah.
- 14:17[Danny Reyes] noticed.
- 14:18[Danny Reyes] That means something.
- 14:19[Becca Hartwell] It really does.
- 14:20[Becca Hartwell] Because five years ago, saying I make Sims content for a living got you weird looks.
- 14:26[Danny Reyes] Now it's a Mashable feature.
- 14:28[Danny Reyes] The game has always had this massive community and it's finally getting treated like the cultural thing it is.
- 14:34[Becca Hartwell] Hundred percent.
- 14:35[Becca Hartwell] And it kind of validates everyone who's been here the whole time, you know?
- 14:39[Danny Reyes] Okay,
- 14:39[Danny Reyes] chaotic closer.
- 14:40[Danny Reyes] Sims Community ran a piece about 10 bizarre mods still being used in Sims 2.
- 14:46[Danny Reyes] Still in active use.
- 14:48[Becca Hartwell] Wait,
- 14:49[Becca Hartwell] people are still actively modding Sims 2?
- 14:51[Danny Reyes] Not just modding it, using mods that are...
- 14:54[Danny Reyes] and I quote,
- 14:55[Danny Reyes] "bizarre," like this isn't the polished stuff,
- 14:58[Danny Reyes] these are the unhinged ones.
- 15:00[Becca Hartwell] I mean,
- 15:01[Becca Hartwell] is that comforting or alarming?
- 15:04[Danny Reyes] Both?
- 15:04[Danny Reyes] I'm going to go with both.
- 15:06[Danny Reyes] The Sims 2 came out in 2004,
- 15:08[Danny Reyes] and there's still a whole ecosystem of weird little mods just living their best lives.
- 15:13[Becca Hartwell] Honestly,
- 15:14[Becca Hartwell] that's the community in a nutshell.
- 15:16[Becca Hartwell] EA could do anything and Sims players will find a way to make it stranger and more specific.
- 15:22[Danny Reyes] The Autonomy really said,
- 15:23[Danny Reyes] choose violence,
- 15:24[Danny Reyes] and Modders said,
- 15:26[Danny Reyes] hold my Plumbob.
- 15:27[Becca Hartwell] That's the whole franchise in one sentence.
- 15:31[Danny Reyes] We love it.
- 15:32[Becca Hartwell] We really do.
- 15:33[Becca Hartwell] And honestly,
- 15:34[Becca Hartwell] if you're listening and haven't booted up your game in a while,
- 15:37[Becca Hartwell] consider this your sign.
- 15:39[Becca Hartwell] There's always something weird waiting for you.
- 15:41[Danny Reyes] The Plumbob is always spinning somewhere.
- 15:44[Becca Hartwell] Always.
- 15:51[Becca Hartwell] Okay,
- 15:51[Becca Hartwell] that's a wrap on this one.
- 15:53[Becca Hartwell] And honestly,
- 15:54[Becca Hartwell] what a week for life sims.
- 15:56[Danny Reyes] Right?
- 15:57[Danny Reyes] The Steam Workshop flooding with Paralives content basically the second early access dropped,
- 16:03[Danny Reyes] the Vivarium reveal doing a full brain reset at the Xbox Showcase?
- 16:07[Becca Hartwell] Danny's face when that tiny Studio Ghibli village appeared after all those explosions?
- 16:12[Becca Hartwell] Chef's kiss.
- 16:13[Danny Reyes] I stand by my reaction.
- 16:15[Danny Reyes] Completely valid.
- 16:16[Becca Hartwell] The big takeaway this week?
- 16:18[Becca Hartwell] The life sim genre is not what
- 16:19[Becca Hartwell] Not waiting around for anyone,
- 16:21[Becca Hartwell] new voices,
- 16:22[Becca Hartwell] new games,
- 16:23[Becca Hartwell] and the community is already building before the devs can catch up.
- 16:26[Danny Reyes] Which is kind of beautiful,
- 16:28[Danny Reyes] actually.
- 16:29[Becca Hartwell] So if you loved this episode,
- 16:31[Becca Hartwell] subscribe wherever you're listening,
- 16:32[Becca Hartwell] drop us a review,
- 16:33[Becca Hartwell] and find us on social at PlumbobReport.
- 16:36[Danny Reyes] Share your wildest Sims stories with us. We want to hear everything.
- 16:40[Becca Hartwell] Thanks for hanging out with us.
- 16:42[Becca Hartwell] Sul sul,
- 16:43[Becca Hartwell] simmers.
- 16:44[Danny Reyes] Sul, sul.