
20.26: Gaming as a Writing Metaphor
What separates the way we experience a game versus the way we experience a prose narrative? Erin Roberts has written for many games, and she loves games particularly because they give the person experiencing the narrative more choice and more direct agency over what happens. This changes the way that we experience story. When you’re writing a game, the main thing you have to figure out is the actions: what are the potential things that could happen—and therefore, what are the verbs? We dive into decision, audience buy in, and ultimately try to answer the question: what does gaming teach us…
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