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Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)
Felix Schniz's book Genre and Video Game: Introducing an Impossible Taxonomy (Genre und Videospiel: Einführung in eine unmögliche Taxonomie) explains video game genres as multidimensional and deeply mutable concepts enacted by the interplay of three dimensions: In addition to the hybrid approaches of genre theory, fiction genre and game genre, there are also social components that shape the gaming experience. Working with video games (and working with their genres) turns out to be working with an objet ambigu: an intangible object of art whose potential is revealed and developed, again and…
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